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Tuesday 21 May 2019

Shadowrun - Other survivors and a ray of hope

The final instalment in the write up of the Shadowrun game I played in as a teen. Index here.

The game continued long after this, but I only wrote notes for these sessions.

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By now, they were tired. They wanted to get back to the others to warn them about the drones and possible security risks. Drazen cut through the wall in hope to lose any pursuers. A medusa attacked them. Again, they were lucky to get away before the explosion.

An office slightly further down also had blood smeared across it, leading out the front. Drazen stuck his head out quickly to see where it led, and noticed guards exiting the lift. They ran down the offices in a slight panic. A medusa jumped from the ceiling at them, but 3 people appeared and laid into it with sticks. One was killed outright by the metal beast, but it was destroyed with Maya and Drazen's help.

They were pulled into the ceiling and held there in silence as guards and drones passed beneath them, heading towards the hot dog warehouse the others were fortified in. Once the danger had passed, Maya and Drazen insisted on rescuing their friends, whilst Dave, an ex-candy floss seller, and Renneck, a dwarf who had been Christmas shopping, waited in the roof panels. Between the group, all the security was killed, and Dave and Renneck led them into the ceilings. Jaz was still in no condition to be moved far, so Tark and Ryan stayed with her as the others were led through the air vents and similar shafts to the others in the small band of survivor. Cal, an office first aider, reluctantly attempted to patch up Keneda, the worst off of the group. A small girl called Mel, and an old woman known as 'Gran' also sheltered by the large fan in the freezing tunnels.

Meanwhile, a Medusa had discovered Ryan and had pulled him through the ceiling to the ground. Tark destroyed it with a spell, and Ryan and Jaz miraculously survived the ensuing explosion. As soon as Maya heard it, she insisted they returned. A stretcher was improvised from Keneda's climbing gear, and the Colonel agreed to carry her. Ryan was also fairly messed up again.

Back in the larger area the survivors lived, talk again was turning to escape. Mel offered to take Jaz's place as decker, but it was deemed too dangerous for her. Dave offered to lead Keneda, Maya, Tark and Drazen towards the monorail station, as Maya and Drazen (not pleased that Ryn had turned himself invisible and returned to the others without sending help) had heard explosions from that direction. Gryn, the man who'd been killed rescuing them, had been the only one who really knew the tunnels, but the path was fairly straightforward.

The going was slow, but a plan was formed: Tark and Ryn summoned lots of weak spirits, then Ryn turned the Colonel, Drazen and Maya invisible. Renneck threw grenades from an air vent into a security office whilst Tark cast an illusion of a group of shadowrunners running a different route to the one taken by the invisible people. Keneda shot anyone who came close to the illusion. The Colonel got the 3 into the monorail tunnel as a mage saw through Tark's illusion, and everything turned towards the 2 hidden in the air vents. A spirit, whose master was killed in astral combat by Tark, removed the invisibility spell from the Colonel, who was killed medusas in the tunnel, as Drazen and Maya sprayed bullets into the few blue-eyed guards at the end, by the hole they planned to escape through, and the spinning dervishes, medusas and spider drones surrounding them. Once the Colonel was dead, Drazen became visible. Droids started to attack him. Maya shot some as she ran to the exit, providing him with the chance to win, but she became visible and was also attacked. Drazen came to her rescue, and they bundled through the hole in the wall.

They were outside the arcology, but far from safe.

2 comments:

  1. The first half of this had me hungry for junk food - the hot dog warehouse and the fairy floss! Sounds action packed though - not my recollections of the last Shadowrun games I played. Nice work Fern.

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    1. It was a great campaign. The friendship group fell apart and I went off to uni so bits of the story faded, unfinished, but I loved it. I suspect Tom still has my character sheet - would love to ge a copy if I ever run into him again!

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