|I think a fourth side stepper would have been a better choice, as I didn't use sprint at all.
Game One – vs Cantaloupe’s Chaos
We last faced each other for some Wood Elf vs Wood Elf violence at last summer’s Cake, and I think he was after some revenge.
The game started well for the skinks: Hemlock failed to catch the hand off, but another skink grabbed it, allowing the krox to kill a chaos warrior. A both down blitz on my ball carrier left the ball fairly safe, but even with a reroll the skinks couldn’t pick it up and the minotaur killed the krox! The ball passed between the teams, whilst 2 skinks dodged to death and the chaos team killed Hemlock, the sprinting skink and one of the side stepping skinks: with an earlier crowd surf and some knock outs, this left 3 skinks on pitch. One held the ball tightly as the beast swarmed in and killed him. The ball bounced free, but the remaining skinks couldn’t pick it up and another was swiftly knocked out.
Once the beastmen finally managed to get the ball, the final remaining skink ran up to the ball carrier and, with a ½ die block, joined most of his friends in the dead & injured box. With a short pass and hand off, the chaos were able to score at the end of the first half.
Fortunately, all the knock outs came back (hurray for babes!), meaning the skinks could line up with 5 players – one with side step. Who was killed by the minotaur immediately. The first turn saw another skink dead, one knocked out, one stunned and one bravely staying on his feet. In a bit of a panic, the surviving skink blitzed the minotaur for a push. The minotaur blitzed back to stun the brave skink, whilst the previously stunned skink was fouled to death.
There followed several turns of various members of the chaos team (including the minotaur) fouling the remaining skink for stuns – until turn 7, where a beastman finally managed to kill him. The chaos team scored in the hopes the knocked out skink would return to be killed… This gave me two turns to score, and a pitch invasion decimated his team (the minotaur, 3 chaos warriors and a beastman down). Unfortunately, a failed pick up using the reroll took away that brief hope, but the chaos team also sadly failed their goal, knocking out rather than killing the skink on their blitz.
Final score: TD 0-2; CAS 1-10
Game Two – vs BlocknRoll’s Chaos Pact
The game started with pouring rain, but the first kick off calmed this down to nice weather. For the fifth game, I’d won both fame and the kick off and again chose to go first. The krox stunned the ogre and a skink managed to knock out a marauder on a both down – but failed to pick up the ball first. Bomber Dribblesnot then fumbled his bomb – but was ok. The krox then hit the troll over whilst skinks got the ball to Hemlock, who ran up the pitch with skinks running up as distractions (with some uncanny dodging to make up for previous games). His big guys stood up and the skaven blitzed Hemlock – hurray for side step! However, Hemlock can’t dodge. The Pact team got as close around the ball as they could, with tentacles to make it as difficult as possible for me to get it – but his skaven also can’t dodge and his third reroll was used to end turn 3. A bit of lucky dodging let the skinks score.
The next drive started with relief on his side – sure hands meant he was able to pick the ball up. Short lived relief, though, with a both down block ending the turn. A quick blitz left the ball in the hands of a supporting skink. A three dice block stripped the ball loose, where the skaven managed to catch it. A stun from the chainsaw resulted in him being sent off, with some relief from the skinks! In response, the krox killed the minotaur – and the troll killed a side stepping skink. The Krox failed to knock the ball loose, but the next turn the ogre boneheaded when he was meant to blitz, meaning the skaven had to dodge and as established both yesterday and previously in this game, skaven can’t dodge. So the skinks grabbed the ball and scored.
This gave him a chance to achieve a one turn touchdown, but even with a reroll from the kick off table the goblin failed to pay enough attention to accept the hand off.
The second half started with a continuation of bad luck for BlocknRoll: the troll blocked with a skull and 2 both downs. He passed the loner roll to get a pow. The ogre fumbled the throw team mate, but the goblin landed safely. The turn ended with a marauder double skulling a skink. Hemlock raced in to stab and KO the goblin – a marauder caught the bouncing ball, so the skinks swarmed in to put as many tackle zones around him as they could – but forgot he could just hand off to the dark elf, which he promptly did. A quick blitz on the dark elf went from a push/skull to double skull on the reroll so the dark elf could blitz away. The krox knocked out the troll, but the skinks used a reroll to go from a skull to a skull on their second attempt to hit the dark elf. Blitzing away, the dark elf needed a reroll to keep from falling but managed to score.
So my turn 4 started with a skink dying on a GFI to hand off the ball, even with the free reroll we’d both just won. The dark elf also failed a GFI with reroll so the krox killed the ogre… and a failed dodge resulted in a knocked out skink. The skaven just about managed to get the ball so was swarmed with skinks whilst Hemlock attempted to stab the dark elf. The Pact then failed their GFI for a blitz; the skinks pushed the ball around ineffectively whilst the krox killed a marauder. More pushing on his turn and a failed dodge on mine ended the game.
Final Score: TD 2-1; CAS 3-1
This was more down to his bad luck than my skill, although for both of us rerolls were basically useless.
Game Three – vs Australopithecus’s Ogres
Gate 3-8 meant I lost fame for the first time – and he had two lots! Another new opponent for me, as well.
Another game starting in the pouring rain. Again, I was going first but this time a blitz meant the weather was staying bad – the blitz was not very successful. Hemlock tried stabbing a snotling with no joy. The ball was quickly recovered, but again a skink failed a dodge in an effort to offer protection. An ogre, needing a reroll on the GFI, successfully blitzed the ball carrier to knock the ball loose, but couldn’t pick it up. Hemlock managed to kill a snotling whilst another skink failed a GFI in an attempt to add tackle zones to the ball. An ogre then blitzed with a reroll: 5 out of 6 dice came up skulls, but the sixth was the pow he needed – but his snotlings still couldn’t pick up the ball.
The krox – feeling very outnumbered – killed an ogre whilst a group of plucky skinks pushed another onto the ball, and as it bounced free one caught it. The ball carrier was pushed around whilst Hemlock was knocked down – a snotling then got himself sent off for fouling without breaking armour. The skinks were unable to break a route through the ogres defence, and the ball carrier failed a dodge to drop the ball in the open. Even with a reroll, the ogre nearest the ball was unable to pick it up so the skinks grabbed it and ran. Just in time, too; the ogre chased them down but failed the GFI needed to hit them. The krox killed another ogre and the skinks ran the ball in to score on turn 6.
A high kick let a snotling catch the ball. An ogre stood by another snotling in a good position for a throw teammate attempt. The only problem was the skink in his tackle zone. Not to worry: another ogre was on hand to take him out… but decided to bonehead instead. Another ogre was called up to be the star and blitz the skink away… and he also boneheaded to the premature snickers of the skink: the snotling accepted the handoff and the ogre threw him down the pitch, ignoring the skink’s attempts to stop him. The throw was wild, however, and the snotling too afraid to land so close to skinks and knocked himself out. The skinks were too excited by this turn of events to pick up the ball – although one had the foresight to run down the pitch in case they achieved it. Fortunately, the ogres also couldn’t grab the ball, although they did put a tackle zone on the running skink – so the skinks knocked over an ogre and pushed off the one giving the tackle zone only to once again fail the pick up (pouring bloody rain). In vengeance, an ogre finally managed to kill a skink before a both down ended the half.
The second half started a little more successfully for the ogres: a bit worried by Hemlock’s ability to (fairly easily) take out snotlings, they blitzed to knock him down, then sent in some snotlings to kick him to stunned. The snotling in charge of picking up the ball was too busy watching this and the ball scattered loose. The skinks raced down the pitch to get as close as they could until one eventually failed a dodge. This clearly intimidated the snotlings by the ball, as they still couldn’t pick it up. Hemlock stabbed the snotling nearest him as the skinks near the ball in the backfield carefully lined themselves up by the ball – with a side stepper in the end zone and the vague hope a failed pick up would bounce the ball into his hands for a score… the failed pick up achieved, a skink earlier in the chain clearly hadn’t been listening and caught the ball. The ogres, too far away to achieve much, killed a skink still by them. Brave little snotling attempted to hit the ball carrier for a push, and the skinks scored.
In the next kick off, the ball flew wild assisting the throw teammate attempt. Again, the ogre behaved well but the snotling messed up his landing and was carted off the pitch to the dead and injured box. The skinks grabbed the ball but failed to hand it off, leaving it precariously near the side line where an ogre similarly couldn’t get it – but the skinks tried again and ran down the pitch with it, only for the ball carrier to be stunned by a punch from an ogre. Annoyed, Hemlock stabbed the ogre player who’d managed to grab the ball (putting them in the KO box), but the other skinks couldn’t make the most of this. A snotling grabbed the ball… but knocked itself out on a dodge. The skinks grabbed it, but again couldn’t hand it off successfully. The ogres seemed in a state of confusion by the point, giving the skinks just enough time to grab the ball and score to end the game.
Final score: TD 3-0; CAS 4-2
It was the pouring rain that won me the game.
So: final scores!
Pleased to note that of the 5 Exiles in attendance, 4 were in the top 10 and that I placed higher than both the people who beat me (Canteloup and Lunchmoney). I’m also very amused that of Canteloup’s 14 total casualties, 10 were against my little skinks! (By my reckoning, I caused 2 more and took 2 less casualties than is showing in the record, so wonder if I gave a score sheet the wrong way round; I also think I conceded one fewer touchdowns, so maybe my notes are just wrong…. If someone I played can see an error in one of the scores I’ve given above – most likely BlocknRoll or Australopithecus, as I didn’t write down the final score at the time – please let me know).