Our Pathfinder (and Aberrant/Exalted) GM has a birthday coming up (happy birthday Rich!) and to celebrate he's running a one-shot set in the world of our other Pathfinder games, but after our other characters have had to leave - the main party to fight in the War Wound and the secondary group having gone off to the Starstone Trial. It's a "possible ending" situation, where the demons won and have burst from the War Wound, sweeping across Golarion. We're playing a team dedicated to the service of Iomedae, members of the 'Knights of Ozem', sent out on various missions to try and slow their progression. 3 humans and the angelic equivalent of a tiefling, whose racial name eludes me right now. He's the only one old enough to remember a world before demons, and is played by my Aberrant/Exalted fellow, so we've decided to give our characters a closer connection than the others - we're really enjoying playing twins in Exalted. Here's my character.
Kally, aka 'Kally Hopebringer', Lawful Good Cleric of Iomedae (level 16), Mythic Heirophant (tier 4)
Abilities: Str 20, Dex 16, Con 18, Int 15, Wis 32, Cha 21
Skills: Appraise 2(8), Diplomacy 3(12), Heal 5(20), Knowledge arcana 2(8), history 2(8), planes 3(9), religion 16(22), Linguistics 1(7), Perception 16(28), Ride 5(6), Sense Motive 1(16), Spellcraft 16(22), Stealth 3(4), Survival 2(14), Swim 2(5), Use Magic Device 1(7)
Feats: Armour proficiency (light, medium, heavy), Combat casting, Combat expertise, Divine protection, Legacy of Ozem, Mythic Spell Lore (x2), Protective channel, Shield proficiency, Simple weapon proficiency (all), Solar spell, Warrior priest, Weapon focus (longsword)
Traits: Beacon of faith, Ozem-inspired
Gear: +5 mithral heavy steel shield, +5 mithral full plate (am loving no arcane spell failure!), +1 holy undead-bane impact living steel long sword, type 2 bag of holding, belt of physical might (con/str) +2, cloak of resistance +5, golden holy symbol, headband of mental prowess (wis/cha) +4, dusty rose and pale green ioun stones with a 'wayfinder of the planes', a bunch of adventuring gear and a diamond worth 10,000GP (just in case someone dies...)
-- sorry for not going into more detail on any of the above, but it's late and I've just got back from circus and want a bath but wanted to finish this first. I might add links later, or I might leave you to look it all up ;-)
-- Rolled for hp and ended up with 190, which is insane!
Kally doesn't remember much about her early childhood - snatches of sunshine and laughter, fear and hunger, but not even her full name ('Kally' was what people called her, and 'Hopebringer' is a name she's given herself, a promise to live up to). She grew up in an isolated village well loved by her family, but had visions - vacant seizures in which Iomedae would talk to her. No one in her village doubted it - her warnings had protected them from demon attack more than once. And so no one was surprised the day the tall, gold-bronze-skinned, gold haired man showed up. He was a paladin in the service of Iomedae, and on meeting Kally and realising she was the real deal, Sanrin Pavi knew he had to take her with him where she could be trained properly. Her parents and the villagers were reluctant to let her go, but Sanrin's huge wings and angelic bearing made it hard for them to argue. Also the demons he'd slaughtered on his way there. He pointed them in a safe(ish) direction and swore to raise, love and protect Kally as he would his own child, and that was that. She never looked back, but assumes her parents and brothers are still alive. Now 24, Sanrin and the order is the only family she feels she needs.