I've got the eariest sketch of an idea for metaplot for the Hunter game I want to run. It's not going to be as incredible as the meetaplots my GM creates, but that's ok: I'm learning, my players are learning, and it doesn't need to be so beautifully detailed and twisting as that.
At least one of my players is aware of my blog, which makes me feel like I shouldn't talk about it here, but then again I like talking about it and I'm excited about it and a huge part of the purpose of this blog is to talk about things I find exciting (without having to see the look of glazed-eye boredom I'm normally faced with). So Sophie (or other players) if you're reading: you're welcome to continue, but I trust you not to metagame (which means to use out of game knowledge about the game in the game; like having a map for a maze that I'm asking you to ignore and enjoy the exploration instead).
This is probably inspired by playing in Scion, combined up with Husbit rewatching Supernatural and I'm watching Lucifer, but I think I'd like to slowly involve my players in a war between gods. I'm undecided whether it'll be a conflict within a pantheon, or involving multiple pantheons. It's set in Wales, so looking at Cletic, Roman and Christian mythology. I don't need to decide straigtaway because this is something to creep in, for them to slowly realise some of the messages are coming from gods (or their Scions), until eventually they realise they're pawns in someone else's war.
I'm really excited about this game. I've ordered dice for my players, because they're new, and I've picked up some cheap notebooks for them. It feels welcoming to me to do this: I want to bring new people into one of my favourite things and I want them to feel happy in it. I've got three people, all aerialists, tentatively lined up. I want to start in January, run a session maybe monthly and hopefully on Saturday evenings. It feels a bit stupid, but I almost don't want to tell them in case they don't actually want to play or they aren't free, and then my dream is burst. It's like with writing: part of what frightened me before was the sense that it couldn't work, so it was better to enjoy the dream than actually try. Because I have achieved something with writing, I'm trying to fight the fear of losing the dream and actually get my group together.
Writing that was enough of a prompt. I've set up a little chat with my prospective players. Am psyched!