Monday, 28 November 2022

Building My Hunter Setting

I'm really excited to run Hunter. I've got a few of my aerial friends interested now. I'm hoping we'll find an evening we're all free so we can play. I'm figuring to start early next year.

Here's an issue I have though, and a reason I've struggled with Hunter in the past: having played various of the WoD supernatural creatures, I have great sympathy with them that means it's hard for me to make them the bad guys. Especially werewolves. I really loved playing Werewolf.

My setting is my take on Aberrheidol, a dark version of my uni town and used in various games run by my friends from there. My version has a few places from my home town as well, the library I grew up with, the pub/club where I had one of my first jobs (and that was a significant place in the Buffy game I played in that was my very first exposure to TTRPG's), and probably the climbing centre that holds our aerial circus school. I might attach it to the swimming pool; I'm not likely to put it on campus.

I don't know what sort of characters I'll have among my players. I'm going to give them support and freedom; I'm excited about it. Also, my usual GM has agreed to show up occasionally. I will run it by him, but I'd like him to play an experienced Hunter who can sometimes drag them along when he needs backup, or something like that.

Among the major NPC's, I've a few ideas. I need to read the book in a bit more depth, though. 

For antagonists, I think they'll start with a degree of ghostbusting before we move onto more fearsome foes. I've been listening to The Witch Farm (and other Danny Robins ghostly podcasts), and this is giving me lots of inspiration.

I'd like some kind of metaplot/end game/bigger bad so that maybe they need to befriend or at least work with supernatural creatures from time to time, but I don't know what that could be yet, so maybe we'll just run monster of the week for a while until I have a better idea.

Wish me (and them!) luck!

Monday, 21 November 2022

Aerial and life update

The strongest image I have of myself at the moment is a phoenix egg. I burnt down to ashes, and now I'm working on my rebirth. Eggs and hatchlings are extremely vulnerable, and I'm trying to protect myself to ensure my rebirth is successful and my next phoenix-stage thrives. I'm doing what I can, and the rest relies on external factors.

Hello, my name is Fern, and I'm surviving.

Life is hard for nearly everyone at the moment. If you're struggling, you're not alone. I see you. I care.

Aerial is one of the ways I'm looking after myself. I preferred hoop (lyra) when I started circus, but during lockdown, when I spent so much time playing in fabric because I was limited to what I had at home (I have borrowed a hoop, but its heavy and the toddler - who has recently informed me he wants to be known as Zigzag rather than Ziggy when I talk about him online - prefers the hammock), something in me clicked with the fabric, and now I love both equally. When things opened up more and I started teaching again, I'm not teaching far more silks than hoop, and I'm loving it.

Have some photos. Here is proof I have potential to be ok. 

 





Look after yourself. Look after your tribe. Be safe, keep going.

Tuesday, 15 November 2022

Running Hunter

I haven't run a game since uni, and only ever run a handful of sessions. But I want to introduce new people to TTRPG's and I want to run games for them that might bring them the same pleasure playing brings me.

I don't know if it will work. I haven't the experience to bring the skill to running games as yet, and also playing is one of my biggest Special Interests, so I'm not sure other people can even get as much out of these games as I can. 

I'm going to try, though. I'm going to run Hunter. I feel confident in White Wolf systems; I like rolling all those dice, and I like the flexibility of creating dice pools. I have played in Hunter before, but a long, long time ago. This gives me an idea of how it can feel (although we were playing within a wider World of Darkness where we were also werewolves and vampires).

I've got a good setting in mind, my take on a town called Aberrheidol (a name that may be familiar to some of my uni friends). It's a coastal Welsh town, with a ruined castle and a pier and hills and woodlands and all sorts of cool things. I'm transplanting a few landmarks from other places too. It's a location I know well, so I think that will help.

I've got a few ideas for NPC's, and I think a plothook for the first adventure, but I'm not especially set in stone there. I'm looking forward to the book arriving to do more on this. On which note, I never treat myself but I looked in my PayPal and it was the exact right amount for the book so it was a great justification to treat myself and I'm so excited.

No idea how we're going to organise when we're playing, or even a full list of who I'm inviting. They need to want to play the way I want to run and also have free time when I do. However, I refuse to let this be a pipedream; I insist on bringing it to reality.

There will be more to follow...


Tuesday, 8 November 2022

Introducing Summer

 I'm a day late, sorry!

 I haven't written about my games in ages, and I feel bad about that. I love sharing the stories we create, and showing off the depth of effort my usual GM puts in. I know it's partly for himself, but I feel honoured and flattered by the amount of thought and care he puts into the worlds the stories are built from - the NPC's feel like real people, the places feel so detailed and the depth of lore. I'm grateful to have that and want to boast about it.

So here is Summer. She's a Scion in the same world as Ragna, and we've been playing this for about a year (now swapped back into Exalted).

Summer Safia Reed

Summer is the daughter of two Archaeologists, Yusef and Safia Reed. They are an older couple who didn't think they would be able to have children, both British-born with Egyptian ancestry. Summer was a surprise arrival while they were on an excavation in Egypt. (During the game, Summer will learn that they are not her biological parents, but she was gifted to them and placed in their care by her actual parent, Thoth. I like the image that she was in a large egg he had created, but this hasn't been confirmed.) She has long dark hair and grey eyes, a mediterranean hue to her skin. She's tall for her gender, broad shouldered - as the game progresses and she builds more muscle, she moves into an Amazonian physique.

Her childhood was spent travelling the world, as different digs called on her parents' multiple expertises. This has given her a great knowledge of a wide range of cultures, and a good knowledge of history and mythology. (She will later learn the reason they moved so much was to keep her safe, that the digs were sponsored by the same group, the Watchers of Thoth, a group loyal to her father so sworn to protect her.) She learnt first aid helping after site accidents (which she will later realise were attacks she'd been sheltered from; they'd always move on after). She's always picked up certain items that have called to her, given her a sense of something else, almost synaesthetic. A bowl that feels like it's filled with water even empty, a rock that warms her as though sat by a fire. She also collects things that she just likes, but these items are particularly special.

They eventually settle in Salisbury. She finishes school, initially struggling with the very different experience but obtaining high marks and securing a place at Oxford to study English Literature. She's a Tolkien fangirl, a little obsessive, so she wants to specialise in the areas he taught. Completes her degree and comes back to Salisbury. She doesn't have friends in the area, stays in touch with those she made at uni via social media. She played and ran Pathfinder while at uni, and continues intermittently online but it isn't consistent. She has an active Twitter life and enjoys WoW. She has a part time job as a shop assistant in a little new age place run by a non-binary person who doesn't give her any strange sensation but she likes anyway. They run the store in a relaxed manner, opening it when omens feel good and leaving it shut when they seem bad - Summer suspects it has more to do with when they want a lie in. Very few of the items set of her spidey-sense, but occasionally one will and she will usually try to collect it.

 Her most precious items are a pen with a feathered end, and a reusable coffee cup with Tolkien-elven writing on it.

The game begins the day she notices the river is a bit weird, and she runs into someone else who's noticed the same - Adel Walker, played by my usual co-conspirator.