Showing posts with label BtVS. Show all posts
Showing posts with label BtVS. Show all posts

Wednesday, 3 January 2018

Connecting Your Character to the World

I read this blog post recently. It discusses the fact no character is an island and that if you (as a player) give your character proper connections to the world, you'll have a better game. I strongly agree, and it got me thinking about my characters.

The first game I ever played was a Buffy game in which we were playing ourselves in a Buffy-verse version of our local area. This inevitably gave my character a connection to the world, and I learnt how much fun that can be. I was 16 or 17 and the friends I was playing with mostly in their mid-20's, so the GM had fun having my Dad phone me up because I was out too late, and problems sneaking me into the nightclub over our hellmouth (funny story, it was a real club and I ended up working there for several years. There was no hellmouth, sadly fortunately). When I run my Buffy game, I'll be setting it in a smash up of my home town and my uni town, and if I end up with a campaign there, the nightclub will reappear much as it did in that first game.

One of the other players invited me into his ShadowRun game and talked me through making a character. I had a very distinct idea of Kamaya, a speedfreak adept from Canada. She moved down to Seattle after killing the men who'd got her brother hooked on BTL (better than life) chips - she'd sworn vengeance after he'd died and tracked them down on a train. Seattle was the last stop, so that's where she settled. She was half-Native American, half-Japanese and an elf (though her brother was human). Her family had been close until the decline and death of her brother, and her subsequent vengeance-quest. She idolised her brother; he taught her to fire a gun and use a whip and various other skills, and never babied her. She's got a faint scar across her nose from an accident with a whip, and a freckling of powder burn on one cheek from learning to shoot. I remember the GM being particularly impressed when I mentioned those details. I suspect his pride and praise were a huge part of why I like to make my characters detailed and real to me: that group of friends were surrogates for the elder brother I'd always wanted.

With that backstory, I had great fun trashing a load of BTL stuff we found somewhere that the others wanted to steal and sell. As a post for another time, there is a line between doing the thing your character would do and doing the right thing to keep the group together and the story moving forward. Trashing that stuff was minor enough it created an enjoyable roleplay moment without damaging party loyalties or real world friendships.

I'm finding it really hard, now, not to just talk about all my characters and their connections to their respective worlds as built into their backgrounds. Chrissie and her conflict with her parents. Kirri and her slaughtered tribe (a LARP character that led to a scene where somewhere played a repentent member of the group who killed her family and asked her to kill him and she couldn't and we were both actually in tears and it was amazing). My new character, Ragna, with her cult of ecstacy mormor and sleeper family back in Norway, making her actually a little lonely and often very lost in LA. Kella, whose home and family became so vividly real. Ursella, the halfling druid, may well be suffering sufficient wanderlust to have walked away from her home with no backwards glance - but she had a home, and in this setting such an act was very common among halflings. Kally Hopebringer, whose story ties her not just to the world but also to another PC. So many more. I think the only times I don't have some sort of connection to the world is when we're playing amnesiacs - and even then, I'll try and build something. It's the way I learnt to play.

As I'm currently playing her, I want to talk about Solomon in Deadlands. She had friends in the orphanage she grew up in and links there. The loss of her eye gives her another link, too: we created the characters using the deck of cards method and she drew 2 jokers, giving her night terrors and creepy shadows. I combined that up with the one-eye flaw, and decided she'd lost her eye in the same event that caused the other two problems. She thinks she was attacked by a puma, and the nightmares/shadows make her fear she's a were-puma. I've put it to the GM that maybe, actually, the puma was trying to defend her from something - that if it hadn't leapt at her when it did, she might be dead or... taken over somehow. That the shadows are actually the little bit of whatever it was that really attacked her that managed to get through despite the efforts of the puma-shaped creature. A connection to the world doesn't just have to be in people and places, but can also be events.

I think the time I went most overboard was Pathfinder. Our GM described the part of the world we were from (Brevoy) and asked us to design characters on that basis - including telling him where they came from. I had the idea that I (Svetlana) was from a small farming community (though my family brewed cider). This meant we were from the south of the country. I knew my human mother was young when she had me and never fell in love again, and my father was a powerful elf sorceror desiring a male heir (I love the idea that Svetlana has loads of half-sisters of varying ages, all with at least minor arcane talents - and no brothers). She had four friends she was particularly close with, and I had a pretty good idea about them and their reasons for not joining her on this adventure. As the game progressed, I fleshed out the community, eventually naming it 'Beacon' after the way it was founded (the seed of the story is in the history of the pub). I wrote about her father. I statted all four of her closest friends (Anya, Misha, Devin and Piotr). I've even starting drafting a novel based on the adventures of Devin's mum! And the GM has run with this, giving them their own lives and occasionally having them show up to hang out with Svetlana. (And with Pathfinder in mind, the whole Svetleski love story reminds me that connecting to the world doesn't end with character creation, but should continue through the game. But, to paraphrase the Emissary in our Exalted game, that's a post for another time.)

If you followed even some of the links, you may well have noticed that a lot of this is mutable: the secondary meaning of Solomon's puma attack was a later addition to the tale. The history of the pub belonging to Svetlana's extended family became the history of the entire settlement, with the pub becoming one of the oldest buildings. Chrissie's drift away from her parents became explained by their interest in material success and her rebellion against this; the drift became more angry. I don't think this is a bad thing; I think it can take a bit of time to settle into what you really mean with a character. When writing a novel, that's fine; you can go back later and edit. In a roleplay game, I think it's best to accept that, at least to begin with, the finer details of a backstory are butterflies: you may see the form, but until they're pinned down you can't be sure of them. 



... I wonder if I can get some of my friends to do guest posts on this theme...

Tuesday, 22 August 2017

#RPGaDAY2017: Day 22: Which RPG's are easiest for you to run?

When I first looked at today's question, I thought I wouldn't have much to say because I don't have much experience running games, and am unlikely to run many (due to having plenty of friends who really enjoy running them). My inexperience means I don't know if I'd prefer to run a rules-heavy or rules-light system (I enjoy playing in both). Something with straightforward, quick combat is, I think, required. But beyond that...

anyway feel the group you're running for is more important. And then I thought, maybe I could talk about that - about the type of group I'd prefer to run for.

I want to run a game for a group of people interested in story-telling and character interaction, which will mean, I think, more prep but an easier time on the night: I want them to interact with each other as well as with NPC's. This means they also need to be people who get on well, and where you don't have one or two load persoanlities who dominate each session, because I don't have the self- or GM-confidence to control that.

On Day 6, I talked a bit about the Buffy game I want to run for some of my aerial friends, and I mentioned I'd bring in a friend who already plays to help out. As much as I love him, that would not be Husbit: he's one of those dominant personalities. There's a few uni friends who'd be invited if they're free, because I miss them as much as because I think they'd be great for supporting new players. Realistically, though, it'd be Bells, aka Adam in Aberrant and my twin brother in Exalted. He and I both enjoy the character side of games most, and value story, learning and exploration over combat (nothing against a good combat, just not our priority). I've already talked to him and he's happy to be my assistant.

Of my aerial friends, the one who's most interested is Rochelle. Check out her Instagram for some great photos of reading on hoop.
Just chillin', hanging by her knees from the top of the hoop and reading, like you do.

She's never played before, but has wanted to for a while so I'd love to get her hooked. She loves to read, and has been lending the Court of Thorn and Roses series by Sarah J Maas - young adult fiction about a young woman under going various trials and tribulations that make me suspect Rochelle will fit right into the kind of game I want to run and play in. She's also a lot of fun!

There's a few others who've said they'd be up for it, but Rochelle's the most keen of the newbies, and Bells the most accommodating of the oldies. They've never met, but I suspect they'll get on just fine.

 
~~~

RPGaDAY was started by Dave Chapman and is currently curated by RPG Brigade. To join in yourself, follow the questions in the graphic and blog, vlog, tweet, or otherwise share your responses with the hashtag RPGaDAY2017.

Saturday, 12 August 2017

#RPGaDAY2017: Day 12 - Which RPG has the most inspiring interior art?

Again, feeling sad most of our books are packed away. Those that haven't been packed are Buffy the Vampie Slayer and Deadlands Reloaded, and of those two, Deadlands is more inspiring art because Buffy is mostly stills from the show - and I love the show, but drawn art is more interesting to me, for an RPG.

But after we packed the books away, the Paranoia Kickstarter delivered. I've not yet properly looked through it, but Husbit has had a look and suggests the art because it gives a real feel for the game.

And having nosed through, I have to agree with him. The art isn't the most exciting or the most beautiful I've seen, but it's fun:

Image from the back of one of the books, of one clone about to shoot another to earn an award
The art isn't what caught our attention, though; it's little touches. The page numbers are held within security cameras and the chapter headings are surrounded by eyes.

Fun and constantly observed? Sounds like Paranoia.
 
 
~~~

RPGaDAY was started by Dave Chapman and is currently curated by RPG Brigade. To join in yourself, follow the questions in the graphic and blog, vlog, tweet, or otherwise share your responses with the hashtag RPGaDAY2017.
 



 

 

Monday, 7 August 2017

#RPGaDAY2017: Day 7 - What was your most impactful session

I need to give honourable mentions to the Buffy the Vampire Slayer and ShadowRun campaigns that were the first I played in, because they had sufficient impact on me to keep me playing. However, both were long enough ago that, while I remember scenes and snippets (for ShadowRun, particularly inside the Renraku Archology, that I'd love to revisit and actually explore one day - we mostly focused on hiding and staying alive, so I didn't learn any of the secrets), I can't bring to mind any one session that would be sufficiently impactful to discuss here (well, maybe that episode of Buffy where a badly worded spell turned all me (and all the female npcs) into boys ("Make all girls like me" said the lonely boy)).

If you've been reading for a while, you'll know I'm very fond of Svetlana, my main Pathfinder character, and I worry about her future and love her relationship with King Noleski and when she died and found peace in her deity's realm, then was brought back to life and realised one day she would lose Noleski - and not even care she had - that really scared her and I loved it! (Even if no one in the rest of the party did anything. Sigh.)

And there have been some really intense moments in both Aberrant and Exalted. Anything where Bells and I get to have deep character interaction with each other or the NPCs (must be exhausting for the GM...)

I think the most impactful session would be one that took place in a game I talked about back in 2015, for the longest session I'd played in. This was the Final Fantasy Nori homebreew game my housemate, Sith, created and ran for his girlfriend Penny and our friends Owen & Rowan, and there was some real emotional intensity in the game. I'm thinking of a particular scene nearish the end, as we decided to approach Mount Gagazet and I got a load of visions trying to put me off - my parents crying and begging for help, and then my younger sister. She was called Elin and was sporty and fit, but I didn't think much of it until my GM invoked her in that scene - and played her so close to my really world younger sister, Erin (a fitness fanatic and all round amazing person) that I was in real world floods of tears and it was amazing. When he met her for the first time a few weeks later, he did freak out a little, as he saw why he'd managed to get such a response from me!

~~~

RPGaDAY was started by Dave Chapman and is currently curated by RPG Brigade. To join in yourself, follow the questions in the graphic and blog, vlog, tweet, or otherwise share your responses with the hashtag RPGaDAY2017.

Sunday, 6 August 2017

#RPGaDAY2017: Day 6 - You can game every day for a week. Describe what you do.

As much as it'll shock some people who know me well, I wouldn't game every day.

Don't get me wrong, I adore roleplay, but it isn't my only beloved hobby and if I found I had a whole week to do stuff in, I'd spend some of roleplaying, sure, and playing whatever my friends wanted to run for me (so Deadlands, Exalted, Pathfinder, (old) World of Darkness, Numenera and homebrew stuff would likely get a look in). Then I might play some computer games (but probably not) and some BloodBowl and do some writing. And then I'd take myself off to as many circus sessions as my body would take.

Because if I just did roleplay I'd burn out and make myself ill. Joys of having two chronic fatigue, chronic pain conditions which both require management by exercise.

And the other thing I'd do would be finally prep that Buffy based game I want to run for some friends. I'm even more keen since finding a few of my aerialist buddies would like to play though I'll also invite a friend or two who've roleplayed often, to help guide them (as an aside, I was that player for a friend at uni, in my maths class. He wanted to run a game of Space Munchkin for a few of his flatmates and asked me to come along to show them the ropes. It was great fun - I played a catperson jedi creature and every time things slowed down I'd open a door or press a button. One of the other players got really into character and started pulling me around by my tail to try and protect the party from my curiosity!).

Aerial friends like this friend.
I've got a pretty good concept, set in a school building based on my memories of the upper school I went to. Obviously a school: it's Buffy! Though I don't intend the game to spill out of the school grounds, in the back of my mind I've a pertty good idea of the whole town, a cross between where I grew up, where I went to uni and where I live now.

I'll need to prep a load of archetype characters beforehand, as of my aerialist friends who've shown an interest, only one has played any game before (Werewolf, I think). Having pre-made character sheets means they can either grab some stats and play as is, personalise themselves, or have a frame to work from to create their own. I'd be looking at having them play pupils, but school staff would work to.

The idea is it's either after school during the week or it's a Saturday, and they're all in school for different reasons - I'll have a few to pick from, and they can come up with their own. There's a school play being rehearsed, something going on in the science labs (may have to talk to one of my aerialists on that one, as she's a science teacher so may have a good reason to be doing something science'y on a Saturday), some sports practices in the field (I'm more of a mathematician than an athlete, but I was a bit sad when I learnt my old school's playing fields had been squashed up to make room for new maths classrooms, even with the old ones being handed over to the drama department. It was a great green space. Also, I gather the art department weren't happy as it's completed blocked their light), maybe some arts/design tech students finishing some final project - and of course, those in detention.

And then things will start going a bit wibbly...

I will genuinely run this one day. I was thinking the August bank holiday, but that seems unlikely now. Once we've finally managed to move to a new house, though, I'll start prepping with more vigour.


~~~

RPGaDAY was started by Dave Chapman and is currently curated by RPG Brigade. To join in yourself, follow the questions in the graphic and blog, vlog, tweet, or otherwise share your responses with the hashtag RPGaDAY2017.