Monday 19th - "Scary"
I've
played a few games where the hairs on the back of my neck have stood up
and I've needed to take a moment to calm down after. The first was in
the Renraku Arcology, and the most recent the Deadlands Asylum. Both sent real shivers down my spine, but I'll relate the Arcology one here, as it happened after the point I had notes.
Kamaya
made it back into the Arcology to try and rescue her friends. They were
still holed up in more or less the same place, waiting out the
situation. She got bored and wanted to find out what was going on, so
crept off through the ceiling vents. At one point she ended up in a toy
shop, where a wall of dolls turned their glowing eyes on her and, in a
chorus of sing-song voices, called her by name to come and play. The
image was so vivid in my head it still gives me the shivers.
Tuesday 20th - "Noble"
This
one's easy! Svetlana is the first character I've played who earned
herself entry to the world of nobility, first by right of conquest -
"reclaiming" part of the stolen lands for Brevoy - then earning more titles by hard work as an adventuring, and finally marrying the king.
Really
looking forward to getting back to her (though on the other hand, I'm
so distracted by Ziggy during our games at the moment that part of me is
worried, because I want to give her more attention than I'll be able
to.)
Wednesday 21st - "Vast"
One
of the things I love about our Exalted game is how vast it feels, yet
also how much it feels like we can affect things, like we have choice
and agency and will shape the world for the future. It's an interesting
balance and one I believe the players need to take some responsibility
for in order to maintain it. I know how hard GM's work to breathe life
into worlds. Players should respect that by acting responsibly with what
the GM gives them. Which of course doesn't mean they can't have fun -
"responsible" and "fun" are not synonyms - but the best games come, I
think, when the GM and players work in tandem to
create and believe in the characters and world, and I think that's
happened in our Exalted game and the vastness - in time as well as space
- of our version of Creation.
Thursday 22nd - "Lost"
I lost the first RPG group I was a part of.
They were mostly guys a few years older than me, and one of them
decided (pretty much without consulting me) that we were dating, and I
was pretty naive for 18 and went along with it, and then he broke up
with me and made out that I'd broken his heart and I know one person in
the group I really admired absolutely accepted that without question
(they'd been friends for many, many years so I have no anger towards
her, but I miss her), and I found it easier to melt away than face it,
and then I met Husbit, and then I went off to uni and made more friends
both times, and it just became easier.
I
regret it, though. I feel the loss of those friends. They got me
through hellish teenage years and introduced me to something that
remains one of my favourite hobbies.
Friday 23rd - "Surprise"
In
Exalted, there's a bit coming up where I took my GM by surprise, to the
point he paused us and excitedly and rapidly typed a bunch of notes. It
was a pretty thrilling moment, to make the GM stop and think again
about how things will unfurl. I don't want to give too much away (the
things to look for are the next message my character sends to the
Emissary, which he made a point of ensuring was noted, and what Taji
insists be done after Hak has intervened), so instead I'm going to talk
about the time a different player surprised a different GM in a game I
wasn't even in, a moment that has passed into legend among certain of my
friends. (The player was Ben, the friend who had me join his Space
Munchkin game to introduce some of his non-RPG friends to RPG's.)
They
were playing some superhero game, and Ben's character was the
descendant of Arthur, King of the Britons. Had the sword Excalibur and
everything. The game was set in the US, though, and the characters were
ostensibly American. The game had been going on for some time when, for
reasons lost in the mists of storytelling, the party ended up flung back
in time to the American War of Independence. They were recruited by an
American general and one job was as lookout, waiting for the news that
the British were on their way then lighting lanterns to pass the message
on. Ben was on duty the night an out of breath rider arrived, bearing
the warning.
"Ok," says Ben, and sends the weary man to get a rest.
"What are you going to do?" Asks the GM.
"Nothing"
"Nothing?!!"
"Nothing"
...
"Did you miss the bit on my character sheet where it says 'King of the Britons'?"
The
GM never quite forgave himself for not seeing it coming (but made sure
the repercussions were felt when the players returned to their own
time.
Saturday 24th - "Triumph"
We
have a house rule in our Pathfinder group that if you roll a 20 for a
critical and a 20 to confirm, you roll again and if it's a third 20 then
it's an auto-kill. It's only happened once, and I was the one rolling. I
roll a statistically improbable amount of 1's so it felt an even bigger triumph.
We'd
got into a fight and were being badly beaten. There were 3 significant
NPC foes and we'd gone in overconfidently (players, overconfident?
Never! I hear you cry)
Sunday 25th - "Calamity"
It
used to bother me when calamity befell my characters, but now I
appreciate it as a method of enhancing storytelling. Sometimes, I want
to know that things will come out ok for the characters in the long run
(Svetlana, for instance), but often I'm happy letting it drive the story
onward. I think a lot of this comes from that episode in Exalted I'll
be writing up when I get time, the one I already mentioned briefly under
"surprise".
I hope you post more about it your blog is awesome Nice post
ReplyDeletethanks
DeleteAnother good series - I have so much catching up to do...
ReplyDeleteI look forward to reading it
DeleteMy two fav bloggers. I miss you guys, and I'm so glad you both keep generating wonderful content to make the world (especially mine) a brighter place!
DeleteHUGS
It's so good to hear from you! Glad you're still enjoying this :)
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