Showing posts with label memetastic. Show all posts
Showing posts with label memetastic. Show all posts

Saturday, 31 August 2019

#RPGaDay2019: Days 26-31

Monday 26th - "Idea"
Like an awful lot of people, I'd love to write a novel one day. Now, I know that when you run a game, it's bad form to have an idea for the story and prevent the players deviating from that (if that's your plan, write the book instead); however, I think there's something to be said for using games as a place to try out ideas, or seeds of ideas, for stories you want to write, and I think this is something players can do as well as GM's. As long as it doesn't detract from other people's enjoyment, I think there's a lot to be said for this method of testing ideas and concepts. Having the feedback from the interaction of others can be incredibly useful and spark new ideas that you  wouldn't necessarily have come to just writing by yourself (though I should write down when I'm inspired in a game as I tend to forget otherwise).

I'd like to try writing a novel with friends this way, in a sort of pseudo-RPG setting, where "dramatically appropriate" rules and where no one person is the GM but rather we're all co-creators of a world discussing how things may progress, probably all running a few characters but able to make suggestions to each other... 

Tuesday 27th - "Suspense"
Initially, I thought I hadn't played in many games where there was a sense of suspense, but then I thought about the current Aberrant game and Bill's death and the Protos mystery, then our repeated failures to take down the Patchwork Man in Deadlands, which hopefully will keep building to a satisfying conclusion, and the suspense of waiting to find out what's happened to Svetlana et al in Pathfinder (just knowing they're missing from our other characters' experience in the world). I've got other examples, too, but they're the easiest to express. Guess I've been left in suspense more often than I thought!

Wednesday 28th - "Love"
I love a love story! The first was in a horror game run at uni, where we played US university (college?) students on holiday who end up sucked into another world and my character ended up in a relationship with one of the other characters (based on that "fear is an aphrodisiac" concept) - the other player involved in that is now married to the other woman who played with us (the other man and I are not married). It was a short game, maybe only one session, but great fun and very effective.

Next was Kella and Reisha, which I've written about in previous years.

Then fast forward and no more romances until Svetlana and Noleski. I created a character for a Cyberpunk game and her girlfriend (to be an important NPC), but we never got to play and I can't find the character sheets anywhere (I wanted to write them up on this blog). Anyway, from Pathfinder I moved into Aberrant and deliberately created a commitment-phobe - but plot and character development saw her enter a relationship that has become steadily more frayed. I've never had the chance to roleplay a failing relationship before, so this is fun (if they just talked it might be salvageable, but if they do ever have that talk it's likely that's the end of it so they keep skirting it). Our Exalted game went on break with Taji finally entering the relationship she was hoping for, and that was a wonderful moment. I really enjoy that character and her love for her brother and now her lunar mate. And in Mage, my character has again fallen into a relationship that is certainly interesting, Ragna being sweet and incredibly naive and her girlfriend being... rather less so.

Thursday 29th - "Evolve"
If my memory serves, in a previous year we were asked how our play style had evolved and I claimed mine hadn't, really. I've subsequently realised I was wrong. There's certain aspects that stay true: I enjoy character-driven play over dungeon hack or even story driven (though character and story driven play are highly compatible) and that's always been the case, but the types of characters I get the most out of playing have changed - less, now, the innocent healers and more leaders or mother hens or prickly characters who still want the best for the team. I still prefer range if there's fighting to be done (though Chrissie'll happily get in the thick of it to throw a few punches), and still prefer the parts of the game outside the battleground (though the White Wolf/Savage Worlds games don't fill me with dread when it comes to combat the way Pathfinder does, because the combat systems are much quicker). I feel I'm getting better at making things up on the fly if I need to (though it's something I need to work on, particularly in Mage). I hope I give and continue to give other players (especially the GM) plenty to work with.

Friday 30th - "Connection"
"Emotional bleed" is a phrase I learnt a few years ago that stuck with me because I love to be so connected to my characters that I feel that emotional bleed, feel their emotions as strongly as my own. I appreciate it's not for everyone, but for me it's what makes a moment memorable.

Saturday 31st - "Last" 
This prompt is hard. I can't talk about the last game I'll ever play, or the last group I'll ever play with, like I did with "First" because I hope that's many, many years away. I don't want to talke about the most recent game I played, because it's not the last in that arc...

Oh, that makes me think! The last game in the most recent Exalted arc ended in one of my favourite endings, with Taji's lunar mate wrapping his arm around her and her leaning against him, surrounded by their friends at an outdoor celebratory party. So which are other favourite last sessions? Two come to mind, both long running campaigns at uni.

The first was Werewolf: The Apocalypse. The Galliard, the Philodox, the Ahroun, the Ragabash all died in the great battle. Only the Theurges, my Child of Gaia and Mel's Black Fury, survived. The world was different now, the changing breeds no more: Mel's character was now a full time human, and mine a full time wolf. They remained friends, though, meeting at a particular location (a lake between the woodlands and the town, as I recall), and generations after, her descendants and mine continued the tradition.

The second was Final Fantasy Noir. Kella had fallen pregnant while the party climbed Mount Gagazet, but (believing she was destined to die) she'd told no one. Reisha had died before she learnt she could survive, so he never learnt about their baby. Until after Zet was born, when Kella relaxed on the Besaid shore with her sister and her sister's twins (fathered by Rax, another party member), and a distant SPLASH caught her eye. It was Reisha, returned to life by Phoenix, with whom Reisha had a strong connection that was never quite explained. It was perfect and made me cry. 

Sunday, 25 August 2019

#RPGaDay2019: Days 19-25

Monday 19th - "Scary"
I've played a few games where the hairs on the back of my neck have stood up and I've needed to take a moment to calm down after. The first was in the Renraku Arcology, and the most recent the Deadlands Asylum. Both sent real shivers down my spine, but I'll relate the Arcology one here, as it happened after the point I had notes.

Kamaya made it back into the Arcology to try and rescue her friends. They were still holed up in more or less the same place, waiting out the situation. She got bored and wanted to find out what was going on, so crept off through the ceiling vents. At one point she ended up in a toy shop, where a wall of dolls turned their glowing eyes on her and, in a chorus of sing-song voices, called her by name to come and play. The image was so vivid in my head it still gives me the shivers.

Tuesday 20th - "Noble"
This one's easy! Svetlana is the first character I've played who earned herself entry to the world of nobility, first by right of conquest - "reclaiming" part of the stolen lands for Brevoy - then earning more titles by hard work as an adventuring, and finally marrying the king.

Really looking forward to getting back to her (though on the other hand, I'm so distracted by Ziggy during our games at the moment that part of me is worried, because I want to give her more attention than I'll be able to.)

Wednesday 21st - "Vast"
One of the things I love about our Exalted game is how vast it feels, yet also how much it feels like we can affect things, like we have choice and agency and will shape the world for the future. It's an interesting balance and one I believe the players need to take some responsibility for in order to maintain it. I know how hard GM's work to breathe life into worlds. Players should respect that by acting responsibly with what the GM gives them. Which of course doesn't mean they can't have fun - "responsible" and "fun" are not synonyms - but the best games come, I think, when the GM and players work in tandem to create and believe in the characters and world, and I think that's happened in our Exalted game and the vastness - in time as well as space - of our version of Creation.

Thursday 22nd - "Lost"
I lost the first RPG group I was a part of. They were mostly guys a few years older than me, and one of them decided (pretty much without consulting me) that we were dating, and I was pretty naive for 18 and went along with it, and then he broke up with me and made out that I'd broken his heart and I know one person in the group I really admired absolutely accepted that without question (they'd been friends for many, many years so I have no anger towards her, but I miss her), and I found it easier to melt away than face it, and then I met Husbit, and then I went off to uni and made more friends both times, and it just became easier.

I regret it, though. I feel the loss of those friends. They got me through hellish teenage years and introduced me to something that remains one of my favourite hobbies.

Friday 23rd - "Surprise"
In Exalted, there's a bit coming up where I took my GM by surprise, to the point he paused us and excitedly and rapidly typed a bunch of notes. It was a pretty thrilling moment, to make the GM stop and think again about how things will unfurl. I don't want to give too much away (the things to look for are the next message my character sends to the Emissary, which he made a point of ensuring was noted, and what Taji insists be done after Hak has intervened), so instead I'm going to talk about the time a different player surprised a different GM in a game I wasn't even in, a moment that has passed into legend among certain of my friends. (The player was Ben, the friend who had me join his Space Munchkin game to introduce some of his non-RPG friends to RPG's.)

They were playing some superhero game, and Ben's character was the descendant of Arthur, King of the Britons. Had the sword Excalibur and everything. The game was set in the US, though, and the characters were ostensibly American. The game had been going on for some time when, for reasons lost in the mists of storytelling, the party ended up flung back in time to the American War of Independence. They were recruited by an American general and one job was as lookout, waiting for the news that the British were on their way then lighting lanterns to pass the message on. Ben was on duty the night an out of breath rider arrived, bearing the warning. 

"Ok," says Ben, and sends the weary man to get a rest.

"What are you going to do?" Asks the GM.

"Nothing"

"Nothing?!!"

"Nothing"

...

"Did you miss the bit on my character sheet where it says 'King of the Britons'?"

The GM never quite forgave himself for not seeing it coming (but made sure the repercussions were felt when the players returned to their own time. 

Saturday 24th - "Triumph"
We have a house rule in our Pathfinder group that if you roll a 20 for a critical and a 20 to confirm, you roll again and if it's a third 20 then it's an auto-kill. It's only happened once, and I was the one rolling. I roll a statistically improbable amount of 1's so it felt an even bigger triumph.

We'd got into a fight and were being badly beaten. There were 3 significant NPC foes and we'd gone in overconfidently (players, overconfident? Never! I hear you cry)  

Sunday 25th - "Calamity" 
It used to bother me when calamity befell my characters, but now I appreciate it as a method of enhancing storytelling. Sometimes, I want to know that things will come out ok for the characters in the long run (Svetlana, for instance), but often I'm happy letting it drive the story onward. I think a lot of this comes from that episode in Exalted I'll be writing up when I get time, the one I already mentioned briefly under "surprise".

Sunday, 18 August 2019

#RPGaDay2019: Days 12-18


Monday 12th - "Friendship"
Friendships are vital for good gaming, and I've made loads of new friends that way too, and I've talked on that theme before so I'm going to talk about in character friendships instead, because those are also fantastic.
The big ones have been (more or less in chronological order): Kamaya with NPC's Drazen and Tark; Kella with PC's Kyann, Rax, and especially Reisha; Plays in Shadows and the other PC's making up her pack; Svetlana and the NPC's I created for her backstory; Chrissie and Adam; Taji and Kito, and Taji and an NPC you'll be meeting very soon in the Exalted storyline. 

We're currently playing Aberrant so I think the friendship between Chrissie and Adam is a good one to discuss! We've been joined by another player (one of those friends I've made through gaming) whose character, Morgan, is important to the team but, coming in later, isn't as close  to the other player characters as they are to each other. Chrissie and Adam's friendship is a little strained by the events leading up to and following Adam's incarceration but was forged in strong fires. They had almost polar opposite upbringings, have slightly different morals stemming from differences in their pre-nova lives, were forced together by circumstance (and Benedict...) and have done their best to save the world (or at least make it a better place) many times.

Tuesday 13th - "Mystery"
Running a mystery game is hard. You need to leave breadcrumbs that will seem way to obvious to you, yet your players either will completely misinterpret or won't pick up at all, then you have to figure out how to guide them out of the rabbit holes without making it too obvious, because if it takes too long or feels too hard, the players won't have fun. I've always wanted to play in a mystery campaign, but have no idea where to start to run one.

Back to Aberrant (and friendship). We're currently playing a mystery scenario. Chrissie had a friend in her backstory, Bill, who's recently been killed! Investigating, Chrissie found clues he'd left that only she could find, leading to the word "Protos". We've now spent several sessions trying to figure out what on earth is so important about "Protos" that Bill went to such effort to hide it in such a way only Chrissie could find it. We've definitely gone down several wrong paths and the GM has helped us out by rephrasing things or giving us new ways to find information. We've finally tracked down the people behind the word, but still don't know what it all means...

 Wednesday 14th - "Guide"
There's a real joy to be had in being a guide bringing new people to table top roleplay. My best experience in this role was at uni, where a friend of mine on my course and also in the roleplay society wanted to introduce some other friends of his to gaming. He ran Space Munchkin, and invited me along to show them what it was all about, and act as a cattalyst to keep things moving. I played a cat person wiht force powers and incontrollable curiosity - the other players were soon having their characters grab my tail to yank me away from any red button or hatch labelled "do not open". It was great fun to play someone that reckless, and it was great fun to see them enjoying something they'd never done before.

Thursday 15th - "Door"
I love welcoming new players to roleplay. I think it's a fantastic hobby that gives benefits in normal life. You hear about hobby gatekeepers, but I think it's important and wonderful to hold the door open to everyone who's interested.

Friday 16th - "Dream"
I start a new job in a few weeks, and I'm anxious about it because it'll mean less time with Ziggy. Less time for my hobbies, too, but missing Ziggy is my biggest anxiety. The dream, then, is to have a job that pays enough to meet our outgoings and lead a comfortable lifestyle but that also has minimal (and flexible) hours. This was, I believe, a promise of automation that we haven't seen (there's a rant I could go off on...).

I was chatting about it with my regular GM. If I won big enough on the lottery, I'd love to be able to pay my friends to play with me (and especially the GM, because I think they put the most work into a game). He, in turn, would set up an office and employ us all to help develop the game he's working on. With an ice cream machine and mandatory naps.

I kinda hope he does win the lottery!


Saturday 17th - "One"
I was really struggling with this prompt and asked Husbit's help. He suggested one on one sessions, mentioning the Deadlands one he ran at the Asylum, which was effectively 4 one on one sessions, rotating between the players. He did a really good job of bringing personal horror into it and amping up the dread. I think this is something easier to do one on one, as the GM can really focus on that one player, and the player isn't distracted by other players' responses.

My most recent one on one session was in Aberrant, where I'd missed a session so played through the time separately later. I feel like I got a lot more done in that one session than in the normal group, which again goes to the way players are like cats: easier individually, but a nightmare to herd.

Sunday 18th - "Plenty" 
The one thing I have plenty of for roleplay is dice! I've played diceless and there's other diceless systems that interest me, but I do love rolling great handfuls of dice.

Sunday, 11 August 2019

#RPGaDay2019: Days 5-11

Monday 5th - "Space"
I'm going to borrow from Autocratik and talk about our gaming space. We had a decent-sized wooden table with benches rather than chairs that had a homemade 6' by 4' gaming table over the top, complete with static grass. It made a decent table through several flats, but when we moved to this house, the previous owners left their table - longer and with actual chairs. It's in the dining room, an extension of the kitchen (so very convenient for coffees). The previous owners originally wanted a conservatory, but found it too hot in the summer and cold in the winter, so made it into a permanent structure instead. In keeping with their intention, though, the room has large skylights and windows, so feels light and airy. We've got a couple of bookshelves in there, to store dice and books for current games (the other books are in the Kallax in the study), and the toy cars for Gaslands, which Husbit's got really into recently.
I prefer to play sitting on sofas and the floor, but I'm outnumbered in this group, and the space is good.
Tuesday 6th - "Ancient"
I love settings with ancient tech, no longer understood. I'd very much like to play Numenera one day, but my experience in this comes a little from the Final Fantasy-themed game I played in at uni and largely from the Exalted game where I play Taji. I really enjoy whenever we find something ancient and try to learn about it in that game - made a little easier by a certain NPC (or two... or three) who remember those days.

A good example was the recent Exalted post "Our First Command", where we found some old tech stolen from the tombs of ancient Solars (and where I rolled a triple botch and accidentally triggered a defective Thousand Forged Dragon, destroying all the evidence and some of the loot we'd found). The next post is one I'm really excited about, because it will introduce one of my favourite NPC's, and one of those who remembers the First Age when all this tech that seems so magical to Taji and Kito was considered as commonplace as a mobile phone today...
Wednesday 7th - "Familiar"
I like the idea of having a familiar, but have never played a character with one. Animal companions once or twice, but never yet a familiar. I'm torn between whether I'd want a cat, a kestrel (or similar raptor), or a crow (or other corvid) - or maybe a rat or a ferret or a snake or a spider... It's definitely on my list to do one day, in the right game (maybe this one). 
Thursday 8th - "Obscure"
The most obvious way to take this, to me, was to discuss an obscure game I've played, but I can't think of one, so instead I've gone to the verb meaning.
Generally, I dislike it when one player obscures the truth from others, but there's times it's great fun on both sides. I generally enjoy it more when it's some dark secret from the character's background but also when it's something coming from gameplay - as long as it isn't the character working against the others and as long as it comes out quickly. I get anxious with hidden secrets, even benign ones. Husbit loves them. His character Alexei in Pathfinder has a lot going on (though I swear half the time he and the GM are just passing notes that say "this is a secret note"). Another character in our other Pathfinder game has some secrets that are starting to come to light, but these were more character secrets than player secrets, and came from backstory.

I did once have great fun being the player with the secret, when Svetlana was sneaking around with the group's patron, the king of Brevoy. We resolved it quickly, but I finally understood why Husbit enjoys obscuring secrets so much.

Friday 9th - "Critical"
I'm sure I've said it before, but the thing I consider most critical to a good game is playing with people who want the same thing as you. In my case, that's lots of character-driven story so those people also need to be people I'm comfortable getting vulnerable with. It's part of why the Exalted game is so dear to me: there's a large world to explore, but the story is made by the way the player characters, Taji and Kito, interact  with each other and the vast stable of NPC's. I think the closeness of the twins helps - I also really enjoyed a Pathfinder one-off where we played mentor and mentee in a similarly close way - and the life the GM has breathed into the NPC's is the icing on the very yummy cake.

Saturday 10th - "Focus"
I feel like I'm being told off! I don't have AD(H)D but my brain often sprints off after the proverbial squirrel regardless. It therefore seems most apt to discuss the things that send us shooting off topic the fastest! I'm sure all groups have them, key words, phrases, or concepts that derail play until the rabbit hole is cleared. Ours include:
  • certain in-jokes (Did it move? Classic Paul! Boats do a lot of damage...)
  • ridiculous conspiracy theories (flat Earth gets a little attention, but our ire is reserved for anti-vaxxers. Flat Earth is just silly, the way they produce experiments and refuse to accept the results, but anti-vaxx isn't just dangerous for those involved, but also those around them, such as those Ziggy's age, or those with compromised immune systems, or those with allergies that mean they can't be vaccinated, or anyone else who relies on herd immunity)
  • the ridiculousness of the US healthcare system. We live somewhere that (currently) has free healthcare and it seems crazy to us that a country with the economic success of the US doesn't offer the same. It particularly came up in our Mage game, when we got shot and had to work out if we could afford to go to hospital... We were so shocked by what we read that we keep coming back to it
  • Books, films, TV shows that mirror things in game - or just that have got one of us hooked recently and we want to share our new obsession
Of course, it's Ziggy who most often derails things now! 

Sunday 11th - "Examine" 
This wasn't a game I was in, but one Husbit ran for our friends while I was away at uni. A Ravenloft game, with lots of gothic horror and personal tragedy. They'd finished a dungeon hack-style encounter and had emerged, blinking, into the sunshine. Husbit described the scene: the fields, the clear sky, the fields, their horses happily eating the grass and still tied to the tree, the kestrel sitting in the tree watching.

There followed an in character conversation that lasted around an hour debating what to do with this kestrel. Was it food?, a threat?, a spy?.. Husbit has told this story with two punchlines. The kestrel was due to be the ranger's animal companion... the kestrel was an incidental bit of scenery with no significance.

Wednesday, 7 August 2019

#RPGaDay2019 - Days 1-4

1st - "First"
My first gaming group were some of the staff from my local Games Workshop and their friends. I'm struggling to remember who was actually in the group: Andy, because he was GM; Tom, because from there he invited me to the Shadowrun game that was how I became completely hooked; their housemate Paul. I think there were others, but I can't remember except I was the only girl in the group and the last to join.

It felt a real honour to have been invited. We played ourselves in a game of Buffy set in our local area. We had a Watcher but no slayer (what with her being off in Sunnydale). We'd all ended up dragged into this supernatural world by dint of things we'd seen or experienced. Andy, as GM, occasionally played himself but was keen not to be dragged into the game properly so played himself as an obstacle: we had to keep things secret from those not involved, and that included him. We played in their living room; they lived round the corner from the local firestation and I can't remember if we ever managed it or only wanted to steal a fire engine and fill it with holy water to go on a rampage...

They were good guys who helped me through the worst of being a teenager.

2nd - "Unique"
There's certain themes my characters will nearly always have one or more of: child-like innocence, kindness, an affinity for fire, a preference for ranged weaponry. My Ravnos 'Mathilde' was an exception. She was cruel, a bully, a trickster - completely against my self-image or my desires, but still great fun to play (with the right group). Definitely unique amongst my characters - the nettle among the daisies.

3rd - "Engage"
The death of G+ has changed the way I engage with the international roleplay community, making it a lot harder to do. I'm really sad about that. The alternative social networks don't work for me, for different reasons, and I feel the loss of that community.

I'm staying in touch with the blogs I remembered to bookmark, and am hoping this blog is still enjoyed by those who can still find it.

4th - "Share"
Speaking of the blogs I remembered to bookmark, you can see them down the side! What did I miss? Let me know! :)

Tuesday, 14 May 2019

Character A-Z: B is for Buffy

It's a little while since I posted the first of these, but despite appearances I hadn't forgotten! 

I thought this would be a nice, easy thing to work on with Ziggy still so young, but between him and the Cat this isn't going smoothly at all! I don't know what it is about typing, but Kitty will happily ignore me all day if I'm doing anything else yet feels shemust sit on the keyboard if I'm using it.gfff

Buffy Anne Summers, from Buffy the Vampire Slayer

I know the show is problematic in many ways, that Joss Whedon's feminism isn't all it's cracked up to be, that the few non-white characters are treated all that well, that Willow is treated as flipping from straight to gay instead of having her bisexuality accepted, and Spike in general... I know there're more issues, yet I cannot help loving this show (so expect more characters to make the list).
 
I was hooked on the show from the first trailer. As we watched her backflip over a sarcophagus, my younger sister and I knew we had to watch the show. We're a similar age to Buffy, both also slim and blonde. We'd never before seen someone who looked so like us leading a show and getting to be kickass in the process. 

Representation matters. And even more so, a range of representation matters. Skinny blonde white girls aren't exactly in short supply on our screens, but skinny blonde white girls with agency are rarer, and skinny blonde white girls with agency and the ability to best bad guys in hand to hand combat were pretty much unheard of.

I loved her for it. She showed the anger I felt as a teenager and was forbidden as a girl. She was confident and a leader and she screwed up and she tried again. She was flawed and she was powerful and she was real. She arrived at a time in my life when I needed her and so will always matter to me.
 
 

Friday, 31 August 2018

#RPGaDay2018: Day 31 - Share why you take part in RPG-A-DAY

RPGaDay purple graphic

Because it's fun. Because I like talking about roleplaying games and roleplaying, and I like the prompts that take me in different directions than I might otherwise travel. Because it's good motivation to blog regularly. Because I like seeing what other people have to say, and learning from them. Because I like finding new people to follow on social media (well, G+). Because I enjoy that feeling of community. Because it's about looking at the best of our hobby, reminding people we can be better than the worst.

Thanks Dave Chapman for running it again this year. Looking forward to 2019!

Thursday, 30 August 2018

#RPGaDay2018: Day 30 - Share something you learnt about playing your character

Black & White RPGaDay graphic for 2018

The character I'm going to talk about is Ragna, from Mage: The Ascension (20th Anniversary Edition). The game started at the end of 2017 or the start of 2018, when we took a break from Exalted, and we came to the end of the first arc a couple of weeks ago (opening up the gaming slot to a different Exalted game, set in the First Age - a sort of alternative history to the game I had been playing in, in that some of the characters are recognisable but the plot doesn't necessarily match the history of Taji and Kito's world).

She's a new character, and those first few months are generally where you learn the most about playing a character, so this question feels well-timed to me. 

So, what have I learnt?

She's a lot more innocent than I originally wrote. I knew I didn't want her to be the cut-throat, achieve-at-all-cost wannabe actress stereotype, which has ended with her being innocent in a sweet and earnest way. She has the 'martyr' demeanour, which combined with her sweetness means she will try to do everything she's asked because she wants to please people, but she never gets upset or passive aggressive about it. If someone points out she doesn't need to take so much on (usually her grandmother) she'll chew her bottom lip and fret because she doesn't want to let anyone down - including the person telling her to take less on.

She's quite quiet, especially around authority - almost mute around authority, in fact. This is in character because she's completely intimidated and often afraid, and out of character because Taji's the dominant, talking one in Exalted, and Chrissie often takes the lead in Aberrant, and I wanted to make sure Bells could take on that role in this game, especially where Howard (his character) has the 'overconfident' flaw. She will talk to authority, or powerful-seeming characters if he's not around, but if he is she'll stand slightly further back, as if hoping they won't notice her.

Despite this, she has a backbone of steel and will stand up for what she believes in. She is often afraid, but will still try to shield her mind from the Warden of Los Angeles to protect a secret she promised she'd keep, for instance. She'll still agree - offer - to do the things she believes are the right things to do, even when they scare her. After the confidence of Taji and the relative indestructableness of Chrissie (mega stamina how much?), I've enjoyed playing someone who is in danger, understands she's in danger, and does her best anyway.

She's not afraid to ask questions, or ask for help when she needs to, especially from her mentor. This is in contrast to Howard, who's almost desperate to prove himself capable and competent so will do everything he can to solve a problem by himself. It makes sense given their family histories: he's estranged from his pushy, overbearing parents who didn't understand him, while she's close with her family (even if they're the other side of the world) and was raised with love and respect and freedom in her decisions about her future (even if her parents weren't enamoured with the idea of her trying to become a film star, they were prepared to support her decision - although they found out about her decision after she was already in LA, which I think shows that determination and backbone that's hidden by her quietness and desire to please).

The biggest surprise was in realising she'd been in LA for 2 year or so without managing to make any friends. She's nice - sweet - but her determination to make it as an actress followed by her awakening as a Mage never gave her the time. She makes friends as the game progresses, but still doesn't have many.


What about you? Let me know below!

Wednesday, 29 August 2018

#RPGaDay2018: Day 29 - Share a friendship you have because of RPG's

Purple RPGaDay graphic

As I was thinking about how to answer this, I realised that almost all of my friendships come about, directly or indirectly, from RPG's. There's a few people I'm still friends with from school, and I've made friends because of work, and I'm in touch with a few people from uni I met outside the Wargames and Roleplay Society, but nearly everyone else can be traced back to RPG's.

Yes, even my aerial friends.

See, the guy who first dragged me to circus I met when stuck on a coach and heard a game being run behind me. The guy running it is the guy I now call Husbit; the guy who dragged me to circus was one of the other players. While we were going to the same event, I probably wouldn't have bothered getting to know them if it wasn't for the game, which means I wouldn't even have my aerial friends if it wasn't for RPG's. Everyone I know locally that I wasn't at school with or have worked with I have met as a result of games: if you're on that list and don't think that's how we met, then it'll be because the person who introduced us, or who first took me to the place we met, is someone I know because of games.

Part of me feels a little weird about that.

Given that, though, how can I chose just one friendship to share? Instead...

I've talked about how I met Husbit for RPGaDay before (here and here). We're expecting a baby this year (code named Ziggy), due the day before our 15th anniversary (which means Christmas Day is within the "on time" window...). I'm very, very excited to be bringing a new player character into the world. I've got all of these plans and dreams about how I'm going to introduce them to storytelling and gaming. 

The parent-child relationship isn't the same as a friendship, but as Ziggy kicks and squirms inside me I feel closer and closer to them, more and more bonded. And they wouldn't be there if it wasn't for games.


Taking part this year? Share a link to your response below!

Tuesday, 28 August 2018

#RPGaDay2018: Day 28 - Share whose inspiring gaming excellence you're grateful for

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This question feels like favouritism to me, which makes it really hard to answer. Maybe if I watched actual plays or something I'd be able to pick someone I've never interacted with, physically or digitally, beyond their media, but I don't so it needs to be someone I know, which makes it feel like favouritism which I don't like.

So I'm going to choose Tom.

Tom was another player in the Buffy game that was my intro to roleplay. He took me to one side after a session and asked if I wanted to join his ShadowRun game,because he thought I "got it" and would be a good fit. I was really enjoying Buffy, so quickly accepted.

He could be a tough GM - he'd been to the same university I ended up at, several years earlier, but was still known by reputation. "Star Wars Tom was your first GM and you didn't give up?!" He'd run Star Wars games to which people would bring 2, even 3 characters to each session, and still sometimes end up having to create a new character when the others all died. By the time he was running ShadowRun for me, he'd mellowed somewhat: there were still player deaths, but nothing quite on the scale of the stories I later heard.

There were several NPC's I suspect some people would term GMPC's, but they never bothered me: they never stole the show, but rather gave an extra edge of believability to the world, and he encouraged us to interact with them and befriend them in a way that helped some of the players more used to only thinking about the combat side of the game suddenly discover the roleplay aspect too, helping bring their characters to life. I guess it says a lot about the depth he gave them that of the characters I remember details about, at least half were NPC's.

I'm grateful to him because he's the one who nurtured me and encouraged me as a young player. When he introduced adult themes to the game, he made sure to give me (the youngest player) an out without interrupting the flow of the game. He (and several other players) made sure I knew they had my back when a newer player made inappropriate jokes. They didn't ostracise him, either, but made sure he knew his comments weren't ok while encouraging him to grow up (which he did). To be able to do that for him while keeping me feeling supported is an impressive skill.

The game contained an on-going plot, but focussed on characters getting through the here and now, and strongly influenced the way I like to play now (though maybe I loved it so much because it matched the way I didn't yet know I preferred).

So yeah, I'll pick Tom, because I think without that ShadowRun game I wouldn't still be gaming, or at least not as frequently and enthusiastically.


What about you? Share a link to your response below.

Monday, 27 August 2018

#RPGaDay2018: Day 27 - Share a great stream/actual play


I don't watch/listen to streams, so I'm going to pick two blogs whose authors talk about their games: Sophie Lagace's The Reef and Mark Knight's RPG Knights. Both blogs do more than just game write-ups, but of the blogs I read, these two probably most consistently include stories from their gaming tables.

They're very different, though. Like me, Mark plays more of the more traditional games (Pathfinder, Conan,Traveller): GM and (usually) dice. Unlike me, he usually takes the position of GM. I think this is part of why I like his blog - he writes from a more technical point of view than I do, weighing up what works and doesn't in the systems, settings and scenarios, and I feel like I learn a lot from this. (He also includes actual play videos; I just don't make time to watch them.)

Sophie, on the other hand, plays and playtests more modern, GM-less games. These don't appeal to me as much (though if the right group of friends asked I'd give it a go) and I don't know as much about how they work or the terminology, but I still really enjoy reading what she has to say. She makes me feel like maybe I do want a go at a GM-less system.

What about you? What streams/actual plays/blogs/podcasts do you recommend?

Sunday, 26 August 2018

#RPGaDay2018: Day 26 - Your gaming ambition for the next year

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It's pretty exciting. We're returning to Pathfinder to finish the storylines there. I've really missed playing Svetlana and am looking forward to reaching her promised "happily ever after".

I mentioned yesterday that I'm now playing some First Age Exalted, with the plan to head back to Aberrant, and from there, back to the other Exalted, the one with Taji and Kito, and then back to the Mage game that's just gone on break, with the idea that we'll alternate between these games to their natural conclusions, playing each for a few months at a time rather than years like we have been. I'm really looking forward to getting into this First Age Exalted game properly, and as for where we are in Aberrant, well, there's so much happening! I really want to know if Adam's "hallucination" means Benedict is alive, which would be really interesting. I'm also looking forward to the fallout of Adam's decision to leave his family in someone else's care while he's in prison, especially with Chrissie's trust issues, and out of character knowing Adam's thinking of leaving his family anyway - that's going to be interesting to deal with! We'll have a new player, too; the other player from the First Age game. I'm looking forward to seeing what character he comes up with and how he'll fit in.

But my biggest ambition for the next year is to carry on as normally as possible once this little parasite's arrived.

20 weekscan photo

What're your gaming ambitions for the next 12 months? Let me know below!

Saturday, 25 August 2018

#RPGaDay2018: Day 25 - Name a game that has had an impact on you in the last year

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Exalted.

That was easy!

Guess I should expand a little on why I've chosen Exalted...

If you've been reading my blog for a while, you'll have seen my write-ups of the game. If you're interested, the index is here. Where I've written up to so far happen over a year ago, but hopefully you can see some of what I love about the game in what you've read.

It's intensely character driven, with our characters at the heart of it. The "destined hero" story can be pretty boring to me when I read it or see it in films, but in Exalted I'm loving it - partly because of the slow reveal of the extent of our importance and ancestry and so on, but mostly because I'm sharing the limelight with another player I relish playing alongside, with a pair of interesting, well-connected and well-rounded characters. Despite - hell, because of - our ancestry and destiny, the ally-PC's don't give us an easy time, although they will help us out. They also feel rounded and realistic, and we've built close bonds with several of them (I have suspicions on the motivations of some, which makes it even more interesting).

Some time after where I've written to so far, Taji and Kito do manage to Exalt, becoming Solars and learning more about their ancestry (which raises a lot more questions they aren't in an easy position to get an answer to). Kito has an emotional arc involving a young lady he falls for prior to Exaltation, which relationship he feels he has to end subsequently, due to knowing he has a Lunar mate out there somewhere, while Taji has to deal with confused feelings towards one NPC for similar reasons - and because attraction isn't something she knows how to deal with! They've met some very dangerous beings, both as potential foes and potential allies. They've been afraid for their lives and each other's, saved the lives of others, and made difficult decisions. They've learnt about themselves, grown up - grown apart and closer.

Having played the characters from the days before their 8th birthday to their early 20's, I feel very intensely about them and their fate beyond even what I normally feel for characters I've played for a while. I had this with Kella, too; I think it's the bond with the other characters and the story that means the game has such an impact on me. 

We took a break within the last 12 months to play Mage*, and the place we paused the game was so beautiful and so right, with the arm of her love around Taji's shoulder - and an ominous note promising more danger arriving in the morning.


 And you? What game's had an impact on you this year?

 


*We've just finished the first arc of Mage, which means we'll be playing some First Age Exalted for a bit (gotta claim the city of Sperimin) before returning to Aberrant (with a new player from the First Age Exalted game), and then we'll be returning to whatever Exalted age it is we play in normally which I'm really excited about! And we'll alternate between these games as we spiral them towards their various conclusions.

Friday, 24 August 2018

#RPGaDay2018: Day 24 - What makes you want to GM?

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Today's official question - which RPG do you think deserves greater recognition? - wasn't one I could answer. Most (all?) of the RPG's I play are widely known already, and while I read about a lot of less-known games, it's hard to judge them from what others say without experiencing them myself, and there are so many that I wouldn't know how to pick just one anyway. I had a look through the alternate questions (here), and thought it might be interesting to talk about why I'd like to GM, even though I never do.

I have run a few games a few times in the past, and done so badly - many different versions of badly. I've railroaded. I've allowed players to completely derail what I had in mind for the theme etc, and then floundered. I've failed to rein in dominant players to support quieter ones. I've never managed to create a compelling game world. Eventually, I got frustrated and, with so many friends wanting to run games, I stopped bothering.

But there's ideas floating through my head.

The thing that makes me want to GM is that, having paid attention to the way other people run games, and watched other people grow as GM's, I reckon I could be a good GM for new players. I've got an idea for a Buffy game, set in an adapted version of the upper school I went to. It would be fairly guided, though I'm more confident to react if the players don't follow my clues. It would just be an introduction, a one-shot, but I have most of the town mapped in my head if anyone wanted to carry it on, and, using what I've learnt from people running games for me, I hope I'd be able to encourage character-driven play that they'd enjoy.

That's what makes me want to GM more than anything: encouraging more people into this wonderful hobby.

What about you? Which RPG's deserve greater recognition? What makes you want to GM? Let me know!

Wednesday, 22 August 2018

#RPGaDay2018: Day 22 - Which non-dice system appeals to you?

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Despite what I said yesterday, I'd like to try diceless. I'm anxious about it, though, because it's new to me and I don't like change and all that. I don't think I know anyone locally who plays already, which makes it harder - I'm told diceless makes it easier to play online via Skype or Hangouts or whatever, but for me a huge part of roleplay is the act of sitting in a room with friends so that doesn't appeal (also, time/energy-poor means I devote to what I already have). I want to play with a GM who already knows what they're doing, or at least has the interest and confidence to fake it and guide me, and I don't think I've got that locally yet.
 
Anyway, excuses for why I haven't tried already out of the way, I really am intrigued by the Amber system. I own Lords of Gossamer and Shadow, which makes use of it, and it's a setting that interests me with its flexibility and possibilities, given the huge number of worlds you can reach. The magic system particularly excites me, with spells being pre-created from component spell parts and then stored mentally, but needing maintenance, and once used they need to be rebuilt. It's similar to the wizard in D&D, in that they're one-use, but the way it's dressed up makes that make sense to me in a way it never does in D&D. The rules are actually quite straightforward, as best I can tell - but my lack of confidence means I really do want a go as a player before I try running the setting myself. Trip to Australia, maybe...
 
What about you? This is another where I'm really interested in hearing what everyone else has to say because I know so little!

Tuesday, 21 August 2018

#RPGaDay2018: Day 21 - Which dice mechanic appeals to you?

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ALL OF THE DICE! They're mine! Mine! Mwahahahah!

Ahem.

By which I mean, dice mechanics that allow me to satisfy my inner magpie and give me an excuse to own more dice. It's undeniably part of why I like White Wolf and Shadowrun.

pile of d10's (not my full collection, just the ones currently in use for White Wolf games)
D10's! Nearly enough...

I don't remember the details of the Shadowrun system well, but I remember the exploding dice. My character had had her mono-filament whip taken from her, and couldn't afford a new one (or possibly it happened while we were trapped in the Arcology so there was no access to buy one). We killed someone, and I immediately asked whether he had a mono-whip. I think maybe I'd asked this often enough to have annoyed the GM slightly, because this time he responded "yeah, sure. Target number 36." I reached 40. It was one of those moments where he was a little annoyed I'd got my preferred weapon back, but entertained and impressed at the same time, and I've never forgotten the excitement of reaching such a high number on a d6.

I like systems where botching doesn't happen a set statistical amount of the time: it annoys me in D20 that now matter how good you are, you will fail 5% of the time. Savage Worlds gives you a wild die to roll as well as your skill die, and the chance of failing on your skill die reduces as you improve because you increase the size of that die - and you need a failure (a 1) on both the skill die and the wild die before you get a critical failure ("which is when I get to unleash funnies" says Husbit, grinning manically). And White Wolf, where 1's can cancel out successes, and it's only when the 1's outnumber the successes you have real problems (although in Exalted I think it's only when there are no successes that 1's matter, andI can't remember for Aberrant). Which means you're more likely to screw up when you're inexperienced than when you're experienced, but you can screw up far more epically later, because that experience comes in the form of more dice to roll. If you're only rolling a couple of dice, you physically can't screw up as badly as you can when you're rolling 10. That feels satisfying, somehow.

Oh, there was one D20 mechanic I came across once I liked! A friend at uni wanted to run a game for some other friends of his who'd never played an RPG before, and asked me to play as well to help them out. It was Space Munchkin, and I played a force sensitive cat person (curiosity meaning I could keep the story moving). One of the force sensitive powers was 'force nudge', which meant after rolling the D20 I could use a single finger to 'nudge' the die so another, adjacent face was topmost.

Mostly, though, I like to roll lots of dice at a time. I giggle as I count them into my hands.

What about you? Let me know below!