As mentioned recently, we will soon be taking a break from our usual Pathfinder characters to discover a bit about the impact they're having on the world by playing other characters. I wasn't sure what to play, so created four different characters with different specialities to pick from, based on what the others went for. Here's the first (now updated with links to feats and stuff).
'Raven' – True Neutral Human White
Necromancer (level 10)
Abilities: Str13, Dex15, Con15, Int17, Wis15, Cha22
Skill ranks: Appraise 4, Heal 10, Knowledge (arcana) 10,
Knowledge (religion) 10, Profession (midwife) 3, Sense Motive 5, Spellcraft 8,
Use Magic Device 10
Feats: Arcane Shield, False Focus*, Fast Learner,
Great Fortitude, Heighten Spell, Improved Counterspell
Traits: Inured to Death**, Sacred Touch
Alt Racial Traits: Heart of the Wilderness (replaces skilled)
Spells: Level 0 – Arcane Mark, Detect Magic, Detect
Poison, Disrupt Undead, Guidance, Light, Mending, Read Magic, Resistance
Level 1 –
Cure Light Wounds, Deathwatch, Protection from Evil, Ray of Enfeeblement, Sleep
Level 2 –
Bone Swarm, Cure Moderate Wounds, Darkvision, Spectral Hand
Level 3 –
Cure Serious Wounds, Inflict Serious Wounds, Nap Stack
Level 4 –
Bestow Curse, Cure Critical Wounds
Level 5 –
Chain of Bones
Weapons: Quarterstaff of Entwined Serpents; +1
Compassionate Dagger
Magic Gear: Bracers of Armour + 6, Cloak of Resistance +
3, Handy Haversack, Ring of Seven Lovely Colours, Ring of Sustenance
Mundane Gear: Basic Maps, Bedroll, Belt Pouch, Flint &
Steel, Guide to Flora/Fauna, Holy Symbol of Pharasma (gold), Lady Marais’s
Journal, Mess Kit, Midwife’s Kit, Pot, Rope, Trail Rations x 5, Utility Knife
I picked Pharasma for her diety thinking the goddess worked slightly differently - I wanted the balance between life and death which Pharasma seems to give, but not the abhorrence of undead. I might revisit this later and create the diety I wanted, but Pharasma is very, very close.
I picked Pharasma for her diety thinking the goddess worked slightly differently - I wanted the balance between life and death which Pharasma seems to give, but not the abhorrence of undead. I might revisit this later and create the diety I wanted, but Pharasma is very, very close.
Appearance: About 15, but short and skinny making her
appear younger. Her hair and eyes are very dark and her skin very pale.She dresses in practical clothes that look slightly too big for her.
Background:
Raven’s
parents were killed in a bandit attack on the caravan her family were
travelling with when the leader foolishly decided to fight rather than pay
their tithe. Raven survived by being unnoticed when the rest were slaughtered
and left for dead. She would have died soon after, except this took place near
the territory of self-styled Lord of the Marsh. This living corpse had been the
companion of Lady Marais, a white necromancer and follower of the goddess
Pharasma, for many years until she eventually grew old and died. He continued
to live in the wilderness as discretely as he could until the day he heard the
crying child. He took her to the hut he'd shared with his friend and did his
best to raise and care for her. He taught her from the books left by Lady
Marais; Raven proved a keen and capable pupil.
When she was
older, she began trekking to the settlements in the surrounding area, learning
from their healers and plying her trade as midwife, healer and palliative
carer. She came to be respected for her abilities but some were suspicious of
the way she had appeared seemingly from nowhere and her reluctance to talk
about where she came from. When a group of undead hunters came to town
investigating old rumours of a powerful undead creature haunting the area, the
suspicious few passed their concerns on to the hunters, who (with no better
clues) followed her the next time she came through. Unwittingly, she led them
right to her companion and they raced in and destroyed the Lord of the Marsh.
Being aware she was not evil in herself (but not having bothered to discover
the Lord of the Marsh also was not), they assumed she'd been held against her
will so took her with them. She screamed in horror and fear; when this didn't
work, she fell silent and unresponsive. Her change in mien was misunderstood by
the adventurers, who took it to be a reflection of the horrors she'd witnessed
prior to being 'rescued'.
She
eventually managed to escape and, after some wandering, found her way back to
her home. The hut was a burned ruin and there was no sign of the remains of her
companion. She carefully picked through the ruins, managing to save a few items
that had been Lady Marais's, and then walked away for the last time, to begin
her life as a wandering adventurer.
*False Focus is a neat little feat I spotted in Herolab: it basically acts as 'Eschew Materials' up to the value of a holy symbol (up to a maximum 100gold pieces). As a worshipper of Pharasma, I thought it worked for Raven, but can't find a link on Paizo's website.
**Inured to Death also doesn't seem to be on the website (neither does the White Necromancer class, which is a shame cos it's kinda cool). It gives a +2 bonus to saves against death effects.
*False Focus is a neat little feat I spotted in Herolab: it basically acts as 'Eschew Materials' up to the value of a holy symbol (up to a maximum 100gold pieces). As a worshipper of Pharasma, I thought it worked for Raven, but can't find a link on Paizo's website.
**Inured to Death also doesn't seem to be on the website (neither does the White Necromancer class, which is a shame cos it's kinda cool). It gives a +2 bonus to saves against death effects.
I love this concept of a "White" necromancer. I may just steal the idea :)
ReplyDeleteIt's a Herolab thing here, but my other half is a huge Ravenloft fan and says it is a prestige class there.
DeleteI really like the concept - a lot of mythologies have considered the duality of life and death and I think this class captures that better than any other.