I keep forgetting to say, but I’m intrigued by other people’s responses so please share a link to your own blog post or just reply in the comments. Husbit’s been shouting over my shoulder as I’ve prepped some of my answers and has finally done a full list here.
To try and catch up a bit (and because Pathfinder tonight means I may slip further behind), I’m going to do 3 together.
Day Nine – Favourite Die/Dice Set
I have written fairly extensively about my dice collection (which has grown, with the addition of blue pearl D6’s cos I have a ShadowRun idea in mind) before, so am just going to link back to that and highlight the haematite dice therein. I don’t use them because I worry about damaging them/the table, but I love them.
Day Ten – Favourite Tie-In Novel / Game Fiction
I, Strahd by P N Elrod. It gives the background to Ravenloft, Husbit’s favourite game, and is a wonderful, gothic tale. Well-written with a wonderfully rounded main character – despite an inevitable fall towards evil, he is incredibly sympathetic in the true vein of such fiction.
I haven’t actually played much old school D&D but it probably the game for which I’ve read the most fiction, also enjoying the Dragonlance novels (there’s a moment where one character recalls the death of another and it gets me every time). This is Husbit’s influence – he has played a lot of D&D in general and has many of the novels and novellas and books left lying around near me tend to get read…
Day Eleven – Weirdest Game
And again, going to cheat and just go with one played.
It was run by Monty using The Window system. I hadn’t come across the system before but really like it. The setting was a game Monty and Troll Luke had developed together - a floating island of criminals in a dystopic near future. The ‘island’ was made up of boats, cargo containers, anything that floats and could be lashed together, placed on top and live in. Parts of the island were underwater. It was run by (I believe) an AI but the group sort of fell to pieces before we got very far into it. Which was a shame, because it was fascinating and I liked my character. I’m hopeful one or other will write some novels set there so I can learn more.
My character, whose name escapes me, was a bit psychotic. She’d been born on the island – no idea who her father was so she’d make men old enough feel uncomfortable by calling them “Daddy” (this included Luke’s character). She had severe mental health problems, probably some form of sociopathy (I remember writing one of her stats as “would happily shoot a puppy in the face”). She liked explosives and knives. She was pretty horrible, but for me it was interesting to explore that side of human nature (in an extreme form) and the setting allowed me to do so. I know there was some pretty deep meta-plot going on, too, and really wish we could have explored more.
The system is lovely and I really like the way it’s driven by story and character rather than rules and numbers. I know a few players who would struggle with it, though.