Taking a break from #RPGaDAY to
catch up on Pathfinder. As mentioned the other day, had a bit of a migraine
during the game so am writing OC because I'm even more muddled on the details than usual.
Before we began the game proper, our GM presented us with a bit of loot
from the Sky Lizard battle a few sessions earlier – the prop hadn’t arrived in
time. To Husbit’s delight and frustration: a modified deck of many things!
Svetlana, of course, grabbed this first. I was more than a little nervous,
not wanting to damage such a beloved character, but couldn’t see any reason why
she wouldn’t. So, 3 cards announced…
‘The Foreign Trader.’ As the card is drawn, a strange voice speaks
behind Svetlana “You cannot trade your Soul. Draw again.”
‘The Owl’ – an opportunity to scry on any being in any plane for one
minute. This may come in very handy shortly.
‘The Waxworks’ – so far, no revealed affect. Have to admit, I’m a
little nervous about this one…
The second card drawn to replace the Foreign Trader was ‘Sickness’ –
leprosy. It would appear someone was keeping an eye on Svetlana and pulled this
from her (phew! Charisma damage is bad). She accepted the offer to draw again
and got ‘Queen Mother’. 2 Giant Ants appeared, vowing to serve her until
defeated (it didn’t take long – they’re pretty weak).
Evander, Alexei and Aaron all took cards too, but lawful Kieran
refused, and his entourage-menagerie (Brutus the griffin, Apollo the
hawk/eagle, and newly acquired Bernadette the basilisk) all also declined.
And so we return to where we left off: in a badly damaged cathedral to
Baphomet, surrounded by the still-bleeding corpses of his followers.
We’d explored the eastern side of
the complex already, so it was time to head west. We were fairly confident
there wouldn’t be any more demons, Templars or general bad guys around, but we’re
as paranoid as most players are so were still being careful. Lots of looting.
Found a room with a locked door –
fiddled with it, but realised I couldn’t open it (a role of a 19 and a comment
of “nope”) so summoned the next best thing: “Evander, bet you can’t trip this
door!” (Evander, with a flail and short sword, is a trip attack specialist.
This is why he tripped the statue in the previous session – because one of the
other characters said he couldn’t.)
Inside is a magic circle,
complete with drippy candles; a load of bookshelves; a writing desk of the sort
we have previously stolen useful papers; a load of mummified worm husks and
some fresh and slimy worms… And in the corner, a hooded figure from whom the
worms dropped. The paladin wanted to charge him, but Alexei stopped him to try
to speak to the strange creature. A deal was reached: an answer for an answer.
The creature – Xanther Vang, by
name – wanted to know how Alexei had “gained powers beyond the mortal” (ie,
become mythic) Alexei was vague and sought to find out where the Nayndrian
crystals were mined – ‘The Midnight Isles’, a domain within the Abyss – but when
he accidentally asked two questions and Alexei answered and returned the
favour, he vanished to all but Alexei (some weird thing he has going on, think
it’s part of his oracle tapestry or curse or something) and took flight,
summoning a mist of sapping constitution (which is what wiped out my giant ants
before I even got to use them).
Svetlana legged it out of the
room and drew her seeking crossbow, relying on Alexei to point at the guy and
relying on the crossbow to do its thing. Aaron, realising the mist wasn’t
dispersing as fast as he’d thought, joined her. Kieran attempted to dispel the
magics protecting Vang, eventually managing to get rid of the invisibility. He
and Evander eventually managed to swat Vang down and we were back to the
looting thing. Many papers that would assist the efforts of the Crusade, and
Vang’s journal, in some horrible code. It would take some time to decode.
Back to Drezen to prepare some
downtime. Alexei went off to do whatever Alexei does, Kieran sorted out his
town in the Dawnlands and Aaron did assassin-leadery stuff.
Svetlana made sure Irabeth,
Aenivia, Aurashelae (sorry Rich, having a major inability to remember how to spell
names) would be ok if she went home to her husband for a few weeks – she’s been
pretty homesick and missing him. She’s very aware that they’ve spent more of
their married life apart than together and she misses him so any opportunity to
spend time with Noleski is important to her.
Whilst there, I thought it might
be a good idea to try and figure out what the pretty necklace Svetlana pinched
from Jerribeth actually did. I had a pretty good idea and – as Svetlana tried
it on with Malliard in the room – I was proved right. A cursed necklace that slowly
closed around her throat. He laughed at her as he released the curse.
“Thought that would happen” she
gasped as the necklace fell off.
“Why’d you do it then?”
“To see if I was right”
“Well, at least you’ll be more
careful next time”
“Probably not.” The rest of the
group were amused by her honesty, anyway. The GM pointed out Malliard was
talking to their queen in this manner. Svetlana likes that Malliard talks to
her normally – she’d not used to being treated with deference (it’s something
else she’s going to have to learn).
Eventually, Mr Tiddles (who had been
leading the translation of Vang’s journal) arrived to each to teleport them
home. We always have to ‘vogue’ when he TP’s us, which began for entertainment
but we finally realised may have another purpose, in that if someone uninvited
runs into the TP circle, they won’t come with us unless they also know the
trick.
Anyway, we ended up going to a
temple-place with a rift that would let us into the Midnight Isles. We’d
learned the name of the demon lord and that she was unaware of the mining.
Irabeth wanted us to go through the rift and speak to the demon lord to make
sure Vang’s minions didn’t manage to convince her to join an alliance with
Baphomet. She’s going to close the rift behind us so we’ll have to make our own
way back (Alexei’s confident).
So that’s where we’ll begin next
time. When I should be all ok and migraine-free.
"To Husbit’s delight and frustration: a modified deck of many things! "Yeah.... An modified one is thing of nightmares. For low level characters it's worth the risk but can create an unbalanced party. For high level characters, ones that you've spent years playing and are very fond of, there is the risk perma death. It was only the DM convincing me that he had balanced it out a bit that got me to draw for Alexie :)
ReplyDelete"The second card drawn to replace the Foreign Trader was ‘Sickness’ – leprosy. It would appear someone was keeping an eye on Svetlana and pulled this from her (phew! Charisma damage is bad)." Hmm.....
"Found a room with a locked door – fiddled with it, but realised I couldn’t open it (a role of a 19 and a comment of “nope”) so summoned the next best thing: “Evander, bet you can’t trip this door!” (Evander, with a flail and short sword, is a trip attack specialist. This is why he tripped the statue in the previous session – because one of the other characters said he couldn’t.)" Evander may have been touched my one too many gods....