Back to Aberrant, then.
War between Russia and the USA
was officially declared in February 1999. As we’d been present at the
assassination of Yeltsin, our reputations have taken a hit and Benedict wanted
us to lay low whilst he ramped up our training.
So, quick recap of the team (the
Nova Initiative, who were out doing good months before Project Utopia’s Team
Tomorrow, but they still take credit as the first super team):
Chrissie Walker (me!): former nurse, early/mid-20’s, London born
& bred.
Powers: flight, fire manipulation,
weather manipulation, quantum regen. Also, mega-strength, dex, stamina,
perception, int, wits and charisma and many additions to those (including
linguistic genius, avian, regen, adaptability, something about being good at
reading other people’s quantum signatures). Known as The Phoenix.
Adam Mason (Bells): dancer and mechanic, 17, Londoner.
Power: superspeed, boost, lightning
manipulation, some form of matter or gravity or magnetic control, quantum
regen, I think some other stuff – shares a psychic link with Chrissie. Also,
mega-dex, stamina, perception, int, wits, appearance and charisma with
additions including enhanced movement and adaptability). Known as Hyperdrive.
Stephanie (NPC): American recent high school graduate, about the
same age as Adam. Her parents didn’t realise she’d erupted because they took
her intelligence for granted. As respected scientists, we eventually convinced
the family she was more than she seemed by getting her to correct their papers.
Known powers: mega-int and cyber-kinesis.
Rachel Towers (NPC): Seemingly British, was working in a Parisian
zoo when she erupted. Friendly and easy-going, she was more than happy to join
the fledgling team.
Known powers: animal / plant
control /communication, matter creation (in the form of wall-building at least)
and flight.
Mark Child (NPC): Told where to find him, Chrissie and Adam went to
Leicester and picked him up. He’s laid back but doesn’t reveal any of his
abilities – to the point Chrissie and Adam would almost think he wasn’t a Nova
if Benedict hadn’t told them.
Known powers: …
Jean Baptiste (NPC): Originally from France, he’s Chrissie’s
parkour instructor and friend: she was delighted to learn he’d erupted and even
more pleased he agreed to join them. As well as their shared love of parkour, he’s
a doctor so they’re both from a medical background.
Known powers: healing and
(presumably) mega-dex.
Robert (NPC): previously Clinton’s bodyguard and high up in the
Special Forces, Robert erupted when the guy assassinated Yeltsin and afterwards
came to join the Nova Initiative.
Known powers: strong psychic
shielding
Benedict St John (NPC): Charlie to the above Angels. Sort of. From
a powerful family: his parents have a pharmacological company and are famous as
philanthropists. He follows in their footsteps, although studied physics and
law rather than business, biology or chemistry (the family business is now
primarily overseen by his wife, Jennie).
The powers he definitely does not
have include telepathy, telekinesis, teleport and force shields, as well as
mega-int and probably several others (including something that means he can go
unrecognised despite his fame). When he does have to act Nova-like in front of
others, he goes by the name of Noble.
The training over the next year
is, as I said, intense. Mark shows several abilities that suggest a background
in the SAS or espionage (or both…). He drills us to be able to kill a person
barehanded in a number of ways.
We’re taught languages as fast as
we can learn them and how to stay safe and hidden and survive in different
situations, but as part of that we learn things Chrissie would rather not know –
in addition to the ways to kill barehanded, we learn to do the same with
various weapons, how to make bombs, how to look after firearms. It makes her
uncomfortable but it’s drilled into her until it’s second nature: pure muscle
memory. For her, it’s the biggest sign of how far to hell the world has gone.
A large part of the training is
to be dropped into a strange location and left to survive with nothing but what
was on us when we were sent; sometimes alone, sometimes the whole team and
sometimes with powers turned off.
It doesn’t leave much time for an
outside life, but both Chrissie and Adam do make time to see their friends, and
Adam’s relationship with his next door neighbour and long-running crush Samantha
seems to be going well.
We rejoin the action towards the
end of this training montage, towards the end of 1999. Benedict advises the
team that there is a Nova we need to collect – need to find, convince to join
us and then lead to an evacuation point. We’re shown a picture of the Nova and
told the rough location – Tbilisi, capital of Georgia and an active warzone
following invasion by Russia a few months before. And we’re on a rooftop in the
city. This is a ‘without powers’ mission.
The city is ravaged – not just by
the normal signs of war, but also by damage that can only have been inflicted
by Novas. The first thing we need to do, then, is check the building is safe. An
abandoned apartment block, we set up a base of operations in a central flat – with
a second flat to retreat to if necessary. Adam and Robert nip off to find
supplies and scout the surrounding area, whilst Mark, Rachel, Jean and Chrissie
looted and trapped this building and Stephanie set up a computer system.
Satisfied that the first building
is secure, Jean and Chrissie jump to the building next door to ensure it could
be used as an escape route. A few rats later, it is clear the building is empty
of humanity but badly damaged. We loot. The top floors were converted to an
office, so lots of computer stuff we can offer to Steph. Heading down, we find
a locked apartment. Inside, it seems to have belonged to someone who knew what
they were doing. Initially, we think military or police as we grab a gun,
armour and decent boots, along with a satellite phone that may assist Steph. Then
Jean finds a bug-out bag filled with lots of different currencies and many,
many passports. We take it, with some anxiety but aware of its benefit, and
head back.
Mark is interested in the bag –
he recognises the guy from the passport photos; says his name is Omar and he’s
an agent with Israeli special forces. He and Chrissie return to the apartment
and he shows her a few spy tricks for hidey holes (it crosses her mind she’s
lucky he hadn’t trapped the place before leaving, considering she shoulder-barged
the door to get in). They find two more passports – one for Omar and the other
for a young Chinese girl by the name of Mina Trang. Chrissie vaguely remembers
her brother talking about a family called Trang who were important in the
business world. Mark then finds a bunch of notes stuffed in the door frame –
all high value local currency except for one US dollar bill. It’s weird to see
it there so Chrissie suggests testing for invisible ink. Sure enough, when held
over a flame an address appears.
Steph needs access to a network,
which is not going to be easy to get. We need to find some sort of satellite
dish or aerial or something – Adam and Chrissie volunteer to head to the
hardware store Adam found earlier.
It’s about 10 min away and
undisturbed – its shutters have protected it from the shockwaves from shelling
and Novas and by some miracle it’s remained unlooted. We break in through the
back: a small basement window is loose and it looks like local cats have been
using it as a cat flap to a hidey-hole. We just about squeeze through and
wander up to the store itself. The staff kitchen is intact and the place has
power – Chrissie suggests it might not be a bad idea to turn this into a new
base of operations. They raid the vending machine then the shelves before
leaving through the (unalarmed) fire door that locks closed behind them.
As they stand in the courtyard,
they here Polish voices coming and race to hide in the nearest alley. It’s
imperfect, but they stay very still as three men enter and start talking about
the Russians chasing them down. One spots the two hiding, and Chrissie (in
Polish, with her hands raised) asks them not to shoot.
The leader turns to the one who
spotted them and says “No witnesses”. He sighs and raises his machine gun –
Chrissie turns and flees whilst Adam aims his pistol. The tote bag on Chrissie’s
back absorbs some of the bullets that fly at her, but she knows she survived
the first hail more by luck than anything else so picks up the pace, shouting for
Adam to follow her. He starts firing back, and all guns are raised. They try to
take Chrissie out before she reaches the end of the alley and so be out of
sight and nearly succeed. She staggers into another alley to hide behind a
dumpster and comms for help whilst Adam deals with the three men. He arrives –
bullet-wounded and badly bruised, clutching their guns – shortly after Jean and
Mark have reached Chrissie. They’re taken back to base to be patched up, but
Chrissie can see how bad Adam is and judging by Jean and Mark’s expressions she’s
worse.
Drifting in and out of
consciousness as the bullets are removed, Chrissie is again grateful to have
Jean on her team.
She comes to. Adam beside her is
patched to an IV drip and still asleep. Jean is fussing over him whilst Mark
spots she’s awake and fills her in: she and Adam have been unconscious for 3
days. They’d developed fevers so the rest of the team had raided a hospital –
hence the IV. Mina Trang is from the family Chrissie had heard of; she’d
recently erupted, which would explain the interest. It seemed she was being
smuggled into Africa, although it wasn’t clear why. Steph had also managed to
narrow the search radius for our target down a bit. Mark had contacted Benedict
and was uncharacteristically cross that he hadn’t agreed to extract Chrissie
and Adam (Chrissie is relieved to hear this: she wouldn’t want to miss this or
abandon her team). Rachel’s developed a talent as a sniper, so keeping people
away from their current base.
Chrissie knew she was feeling
much, much better than she should be and Jean confirmed this. Satisfied they
were ok, he finally agreed to sleep.
Two more days spent resting, with
various team members checking in on Chrissie and Adam. At the end, Jean removes
their stitches and they are fine: Jean and Chrissie are pleased to note that even
when dormant, the quantum power still assists healing.
Mark has gone scouting and not
been seen in 36 hours but is trusted to be ok: his last known location was the
address we’d found for Mina Trang. We need to stick to the task at hand, which
is reiterated when a Nova blazes past: a quick secured call to Benedict
confirms it is Cesta Pax of Team Tomorrow (leading to a chorus of “Wanker” from
the Nova Initiative).
Adam goes to the secured garage
beneath the building and armours up a van from what he can find there and
nearby and, after leaving a secret message for Mark and rigging the place to
blow if the wrong person enters, the team heads out onto the war torn streets.
It’s a bumpy ride (as Adam drives over the troops who won’t get out of his
path), but it’s nice to be moving again.
No comments:
Post a Comment