#RPGaDay
Day Seven – Most Intellectual Game Owned
I’ve been really struggling with
this one and done a more thorough search of other people’s responses (this one
is my favourite, but I’m really intrigued by the game described here) for inspiration.
As discussed before, I don’t own
many games so am again going to cheat and go with a game I’ve played/own by
proxy (I figure it’s still in keeping with the ethos of #RPGaDAY to do it this
way when my answer-pool is otherwise a bit limited and I’d probably have to go
with ShadowRun again – cyberpunk settings are as capable of being about
intrigue and subterfuge as strength and cyberwear).
Numenara looks like a clever game
but I haven’t played it (yet – very, very much want to!) so can’t include it.
Vampire: The Masquerade is
definitely a contender here. I’ve played a few different campaigns and
mini-campaigns and there is definitely a lot to this game. Personally, I prefer
Werewolf; the Werewolf campaign I was in was more intellectual than I
understand Werewolf normally is because Werewolf is about that
barely-controlled inner rage, which is not particularly intellectual. So back
to Vampire. Because it is (usually) about intrigue and deceit and power
struggles, it has the scope to be very intellectual, enough to make my head
spin in at least one campaign. But vampires are inherently physically powerful,
too, which is why I haven’t gone with it as my final choice.
I’ve chosen Call of Cthulu.
I’ve only played the game once
and didn’t enjoy it. I don’t like the mythos on which it is based, either, and
think H P Lovecraft is probably the most overrated author I’ve ever had the
misfortune to read (most of arguments I’ve been given to this can be quenched by
reading M R James, a ghost story writer who slightly pre-dates Lovecraft and whose control of the
story is much, much tighter). I do love the Arkham Horror board game, though,
and have come to the conclusion that the roleplay game is probably very good; I
was just a bit unfortunate with the circumstances of the game I was in (little
things, like a character who was an experienced war veteran having to make
sanity roles when a gun went off and a failed sanity role on a boat leading to
a fear of horses because the GM was running to the letter of the rules).
This game is a game of horror and
the best horror is that which plays out primarily in the mind. Ambrose Bierce’s
The Man and the Snake
is a wonderful example of this. For that reason, Call of Cthulu is probably the
most intellectual game I (sort-of) own.
With thanks again to Autocratik. His Day 7 is here. I’ve not actually seen it
yet because I’m at work without headphones. Having read his bit at the top, I
may need to change my mind to Traveller or Rolemaster, but I rather like my answer.
No comments:
Post a Comment